Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/WeaponFlashlightController.cs
T
2026-04-08 23:40:05 +02:00

235 lines
7.4 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecNet;
using RecRoom;
using RecRoom.Core.Combat;
using UnityEngine;
// Token: 0x020000D2 RID: 210
[Token(Token = "0x20000D2")]
[StructLayout(3)]
public class WeaponFlashlightController : MonoBehaviour
{
// Token: 0x170000CE RID: 206
// (get) Token: 0x0600058D RID: 1421 RVA: 0x0001C3F8 File Offset: 0x0001A5F8
[Token(Token = "0x170000CE")]
public bool DMDHMJLJKHM
{
[Token(Token = "0x600058D")]
[Address(RVA = "0x20801B0", Offset = "0x207EBB0", VA = "0x1820801B0")]
get
{
if (Matchmaking.ELHFNPEDCCN == 0)
{
}
return Matchmaking.ELHFNPEDCCN.<PGOEAIDCELB>k__BackingField == COBKKLOJNNE.THE_RISE_OF_JUMBOTRON;
}
}
// Token: 0x0600058E RID: 1422 RVA: 0x0001C428 File Offset: 0x0001A628
[Token(Token = "0x600058E")]
[Address(RVA = "0x207F920", Offset = "0x207E320", VA = "0x18207F920")]
private void Awake()
{
Weapon weapon = this.weapon;
int num = 0;
if (!(weapon == num))
{
Tool tool = this.weapon._tool;
ActionEvent<Tool> postPickupEvent = tool.PostPickupEvent;
Action<Tool> action = new Action(this.HAAIALDMMEL);
ActionEvent<Tool> actionEvent = postPickupEvent + action;
tool.PostPickupEvent = actionEvent;
Tool tool2 = this.weapon._tool;
ActionEvent<Tool> postReleaseEvent = tool2.PostReleaseEvent;
Action<Tool> action2 = new Action(this.OIOCPLEKMEK);
ActionEvent<Tool> actionEvent2 = postReleaseEvent + action2;
tool2.PostReleaseEvent = actionEvent2;
Tool tool3 = this.weapon._tool;
ActionEvent<bool> visibilityChangeEvent = tool3.VisibilityChangeEvent;
Action<bool> action3 = new Action(this.NBJCOKAKBFL);
ActionEvent<bool> actionEvent3 = visibilityChangeEvent + action3;
tool3.VisibilityChangeEvent = actionEvent3;
bool isVisible = this.weapon._tool.GDPKBEBEOBA;
Weapon weapon2 = this.weapon;
int num2 = 0;
if (!(weapon2 != num2))
{
return;
}
if (!this.weapon._tool.FNFNLDBILFE)
{
if (!this.OCOECFPNEBO())
{
}
Tool tool4 = this.weapon._tool;
int num3 = 0;
bool isVisible2 = tool4.GDPKBEBEOBA;
num3 += 2;
}
bool isVisible3 = this.weapon._tool.GDPKBEBEOBA;
}
Debug.LogError(base.name + " is missing a weapon reference.");
}
// Token: 0x0600058F RID: 1423 RVA: 0x0001C580 File Offset: 0x0001A780
[Token(Token = "0x600058F")]
[Address(RVA = "0x207FE30", Offset = "0x207E830", VA = "0x18207FE30")]
private void OnDestroy()
{
Weapon weapon = this.weapon;
int num = 0;
if (weapon != num)
{
Tool tool = this.weapon._tool;
ActionEvent<Tool> postPickupEvent = tool.PostPickupEvent;
Action<Tool> action = new Action(this.HAAIALDMMEL);
ActionEvent<Tool> actionEvent = postPickupEvent - action;
tool.PostPickupEvent = actionEvent;
Tool tool2 = this.weapon._tool;
ActionEvent<Tool> postReleaseEvent = tool2.PostReleaseEvent;
Action<Tool> action2 = new Action(this.OIOCPLEKMEK);
ActionEvent<Tool> actionEvent2 = postReleaseEvent - action2;
tool2.PostReleaseEvent = actionEvent2;
Tool tool3 = this.weapon._tool;
ActionEvent<bool> visibilityChangeEvent = tool3.VisibilityChangeEvent;
Action<bool> action3 = new Action(this.NBJCOKAKBFL);
ActionEvent<bool> actionEvent3 = visibilityChangeEvent - action3;
tool3.VisibilityChangeEvent = actionEvent3;
}
}
// Token: 0x06000590 RID: 1424 RVA: 0x0001C64C File Offset: 0x0001A84C
[Token(Token = "0x6000590")]
[Address(RVA = "0x207FC30", Offset = "0x207E630", VA = "0x18207FC30")]
private void HAAIALDMMEL(Tool EGFEJGHDNAI)
{
int num = 0;
this.PNEDEGGEAEO((WeaponFlashlightController.HIFKIMAHINN)num);
}
// Token: 0x06000591 RID: 1425 RVA: 0x0001C664 File Offset: 0x0001A864
[Token(Token = "0x6000591")]
[Address(RVA = "0x207FDA0", Offset = "0x207E7A0", VA = "0x18207FDA0")]
private void OIOCPLEKMEK(Tool EGFEJGHDNAI)
{
if (SingletonMonoBehaviour.Instance.GFMHKKKEOGE == PlatformManager.LDIIFDDCKCN.OculusQuest)
{
this.PNEDEGGEAEO(WeaponFlashlightController.HIFKIMAHINN.HIDDEN);
return;
}
this.PNEDEGGEAEO((WeaponFlashlightController.HIFKIMAHINN)((uint)1));
}
// Token: 0x06000592 RID: 1426 RVA: 0x0001C694 File Offset: 0x0001A894
[Token(Token = "0x6000592")]
[Address(RVA = "0x207FD40", Offset = "0x207E740", VA = "0x18207FD40")]
private bool OCOECFPNEBO()
{
return SingletonMonoBehaviour.Instance.GFMHKKKEOGE != PlatformManager.LDIIFDDCKCN.OculusQuest;
}
// Token: 0x06000593 RID: 1427 RVA: 0x0001C6B8 File Offset: 0x0001A8B8
[Token(Token = "0x6000593")]
[Address(RVA = "0x207FC40", Offset = "0x207E640", VA = "0x18207FC40")]
private void NBJCOKAKBFL(bool NOCJEBBJIAN)
{
Weapon weapon = this.weapon;
int num = 0;
if (!(weapon != num))
{
return;
}
if (!this.weapon._tool.FNFNLDBILFE)
{
if (!this.OCOECFPNEBO())
{
}
Tool tool = this.weapon._tool;
int num2 = 0;
bool isVisible = tool.GDPKBEBEOBA;
num2 += 2;
}
bool isVisible2 = this.weapon._tool.GDPKBEBEOBA;
throw new NullReferenceException();
}
// Token: 0x06000594 RID: 1428 RVA: 0x0001C728 File Offset: 0x0001A928
[Token(Token = "0x6000594")]
[Address(RVA = "0x207FFE0", Offset = "0x207E9E0", VA = "0x18207FFE0")]
private void PNEDEGGEAEO(WeaponFlashlightController.HIFKIMAHINN IONHBNLODDH)
{
if (Matchmaking.ELHFNPEDCCN == 0)
{
}
bool flag = Matchmaking.ELHFNPEDCCN.<PGOEAIDCELB>k__BackingField == COBKKLOJNNE.THE_RISE_OF_JUMBOTRON;
WeaponFlashlight aanambjbefp = this.AANAMBJBEFP;
int num = 0;
if (aanambjbefp == num && IONHBNLODDH != WeaponFlashlightController.HIFKIMAHINN.HIDDEN)
{
WeaponFlashlight weaponFlashlight = this.flashlightPrefab;
Transform transform = this.flashlightRoot;
WeaponFlashlight weaponFlashlight2 = global::UnityEngine.Object.Instantiate<WeaponFlashlight>(weaponFlashlight, transform);
this.AANAMBJBEFP = weaponFlashlight2;
}
WeaponFlashlight aanambjbefp2 = this.AANAMBJBEFP;
int num2 = 0;
if (aanambjbefp2 != num2)
{
Light light = this.AANAMBJBEFP.light;
bool flag2 = IONHBNLODDH == WeaponFlashlightController.HIFKIMAHINN.VISIBLE;
light.enabled = flag2;
GameObject gameObject = this.AANAMBJBEFP.lightShaftMeshes.gameObject;
bool flag3 = IONHBNLODDH != WeaponFlashlightController.HIFKIMAHINN.HIDDEN;
gameObject.SetActive(flag3);
}
}
// Token: 0x06000595 RID: 1429 RVA: 0x0001C7F0 File Offset: 0x0001A9F0
[Token(Token = "0x6000595")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public WeaponFlashlightController()
{
}
// Token: 0x040004D1 RID: 1233
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x40004D1")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)]
private Weapon weapon;
// Token: 0x040004D2 RID: 1234
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004D2")]
[SerializeField]
private WeaponFlashlight flashlightPrefab;
// Token: 0x040004D3 RID: 1235
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x40004D3")]
[SerializeField]
private Transform flashlightRoot;
// Token: 0x040004D4 RID: 1236
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x40004D4")]
private WeaponFlashlight AANAMBJBEFP;
// Token: 0x020000D3 RID: 211
[Token(Token = "0x20000D3")]
private enum HIFKIMAHINN
{
// Token: 0x040004D6 RID: 1238
[Token(Token = "0x40004D6")]
VISIBLE,
// Token: 0x040004D7 RID: 1239
[Token(Token = "0x40004D7")]
MESHES_VISIBLE,
// Token: 0x040004D8 RID: 1240
[Token(Token = "0x40004D8")]
HIDDEN
}
}