Files
Jan2021-Cpp2Il-Dump/RecRoom.Datastructures.Runtime/RecRoom/Core/DataStructures/ResourcePrefabReference.cs
T
2026-04-08 23:40:05 +02:00

36 lines
946 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.DataStructures
{
// Token: 0x02000044 RID: 68
[Token(Token = "0x2000044")]
[Serializable]
[StructLayout(3)]
public abstract class ResourcePrefabReference<T> where T : Component
{
// Token: 0x06000119 RID: 281 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000119")]
[Address(RVA = "0x1D2E4F0", Offset = "0x1D2CEF0", VA = "0x181D2E4F0", Slot = "4")]
public virtual T LoadPrefab()
{
return null;
}
// Token: 0x0600011A RID: 282 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600011A")]
[Address(RVA = "0x1B1AA80", Offset = "0x1B19480", VA = "0x181B1AA80")]
protected ResourcePrefabReference()
{
}
// Token: 0x04000070 RID: 112
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000070")]
[SerializeField]
protected string prefabName;
}
}