Files
Jan2021-Cpp2Il-Dump/RecRoom.ResourceManagement.Runtime/RecRoom/Core/ResourceManagement/PrefabCache.cs
T
2026-04-08 23:40:05 +02:00

95 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Async;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace RecRoom.Core.ResourceManagement
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[StructLayout(3)]
public class PrefabCache
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0xF7F1A0", Offset = "0xF7DBA0", VA = "0x180F7F1A0")]
public PrefabCache()
{
}
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0xF7EE90", Offset = "0xF7D890", VA = "0x180F7EE90", Slot = "1")]
protected override void Finalize()
{
}
// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000003")]
[Address(RVA = "0xF7F130", Offset = "0xF7DB30", VA = "0x180F7F130")]
private void SceneManager_sceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
{
}
// Token: 0x06000004 RID: 4 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000004")]
[Address(RVA = "0xF7EFC0", Offset = "0xF7D9C0", VA = "0x180F7EFC0")]
public GameObject GetOrCachePrefab(string prefabName, bool isPermanent)
{
return null;
}
// Token: 0x06000005 RID: 5 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000005")]
[Address(RVA = "0xF7EFA0", Offset = "0xF7D9A0", VA = "0x180F7EFA0")]
public IPromise<GameObject> GetOrCachePrefabAsync(string prefabName, bool isPermanent)
{
return null;
}
// Token: 0x06000006 RID: 6 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000006")]
[Address(RVA = "0xF7F000", Offset = "0xF7DA00", VA = "0x180F7F000")]
private GameObject GetPrefab(string prefabName)
{
return null;
}
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000007")]
[Address(RVA = "0xF7EA50", Offset = "0xF7D450", VA = "0x180F7EA50")]
public void CachePrefab(string prefabName, GameObject prefab)
{
}
// Token: 0x06000008 RID: 8 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000008")]
[Address(RVA = "0xF7EB10", Offset = "0xF7D510", VA = "0x180F7EB10")]
public IPromise<GameObject> CachePrefab(string prefabName, bool isPermanent, bool cacheAsync)
{
return null;
}
// Token: 0x06000009 RID: 9 RVA: 0x00002058 File Offset: 0x00000258
[Token(Token = "0x6000009")]
[Address(RVA = "0xF7F0B0", Offset = "0xF7DAB0", VA = "0x180F7F0B0")]
public bool InEitherCache(string prefabName)
{
return default(bool);
}
// Token: 0x04000001 RID: 1
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000001")]
private Dictionary<string, GameObject> temporaryCache;
// Token: 0x04000002 RID: 2
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000002")]
private Dictionary<string, GameObject> permanentCache;
}
}