46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace TMPro
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{
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// Token: 0x02000012 RID: 18
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[Token(Token = "0x2000004")]
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[StructLayout(3)]
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internal static class SetPropertyUtility
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{
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// Token: 0x0600012C RID: 300 RVA: 0x000025C8 File Offset: 0x000007C8
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[Token(Token = "0x60000F9")]
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[Address(RVA = "0x3C3A60", Offset = "0x3C2460", VA = "0x1803C3A60")]
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public static bool SetColor(ref Color currentValue, Color newValue)
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{
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return default(bool);
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}
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// Token: 0x0600012D RID: 301 RVA: 0x000025E0 File Offset: 0x000007E0
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[Token(Token = "0x60000FA")]
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[Address(RVA = "0x20E17B0", Offset = "0x20E01B0", VA = "0x1820E17B0")]
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public static bool SetEquatableStruct<T>(ref T currentValue, T newValue) where T : IEquatable<T>
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{
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return default(bool);
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}
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// Token: 0x0600012E RID: 302 RVA: 0x000025F8 File Offset: 0x000007F8
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[Token(Token = "0x60000FB")]
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[Address(RVA = "0x20E1920", Offset = "0x20E0320", VA = "0x1820E1920")]
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public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
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{
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return default(bool);
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}
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// Token: 0x0600012F RID: 303 RVA: 0x00002610 File Offset: 0x00000810
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[Token(Token = "0x60000FC")]
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[Address(RVA = "0x20E1760", Offset = "0x20E0160", VA = "0x1820E1760")]
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public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
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{
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return default(bool);
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}
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}
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}
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