35 lines
910 B
C#
35 lines
910 B
C#
using System;
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using System.Collections;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x0200001D RID: 29
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[Token(Token = "0x200001D")]
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[StructLayout(3)]
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public static class CoroutineExt
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{
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// Token: 0x0600007F RID: 127 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600007F")]
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[Address(RVA = "0x3240460", Offset = "0x323EE60", VA = "0x183240460")]
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public static IEnumerator WaitRoutine(float waitDuration, Action action)
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{
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return null;
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}
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// Token: 0x06000080 RID: 128 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000080")]
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[Address(RVA = "0x3240400", Offset = "0x323EE00", VA = "0x183240400")]
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public static IEnumerator EndOfFrameRoutine(Action action)
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{
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return null;
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}
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// Token: 0x04000033 RID: 51
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[Token(Token = "0x4000033")]
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public static WaitForEndOfFrame EndOfFrame;
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}
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}
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