test commit
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@@ -0,0 +1,70 @@
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using UnityEngine;
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using UnityEngine.Events;
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public class Custard : MonoBehaviour
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{
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public UnityEvent OnCollect;
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Rigidbody rb;
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MeshCollider collider;
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bool wasCollecting = false;
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bool smoothing = false;
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bool lockSmoothing = false;
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bool interactedWith = false;
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private void Awake()
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{
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collider = GetComponent<MeshCollider>();
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rb = GetComponent<Rigidbody>();
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}
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void Update()
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{
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if (!Player.Instance) return;
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if (Vector3.Distance(this.transform.position, Player.Instance.CustardAnchor.position) < 0.5f || lockSmoothing)
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smoothing = false;
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else
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smoothing = true;
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if (Player.Instance.collecting && Player.Instance.InRangeForCollectGrab(gameObject))
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{
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if (!smoothing)
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lockSmoothing = true;
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wasCollecting = true;
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interactedWith = true;
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this.transform.position = Vector3.Lerp(this.transform.position, Player.Instance.CustardAnchor.position, (smoothing) ? Time.deltaTime * 10f : 1);
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this.transform.rotation = Quaternion.Lerp(this.transform.rotation, Player.Instance.CustardAnchor.rotation, (smoothing) ? Time.deltaTime * 10f : 1);
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collider.enabled = false;
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rb.isKinematic = true;
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} else
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{
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lockSmoothing = false;
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if (wasCollecting)
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{
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if (Player.Instance.InRangeForCollect(gameObject))
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{
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if (CollectGamemode.Instance)
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CollectGamemode.Instance.CollectCustard(this);
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else
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Destroy(this.gameObject);
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Player.Instance.PlayCollectSound();
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if (OnCollect != null)
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OnCollect.Invoke();
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}
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}
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wasCollecting = false;
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collider.enabled = true;
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if (interactedWith)
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rb.isKinematic = false;
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}
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}
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}
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