test commit
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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public class UnleasherButton : MonoBehaviour
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{
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public TinkyUnleashingSequence sequence;
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Player Hand") || other.gameObject.layer == 3)
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sequence.Play();
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}
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}
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