test commit

This commit is contained in:
niko
2026-10-11 20:26:48 +02:00
parent 4dbd3c0ab3
commit 6fee00e7ff
2187 changed files with 760371 additions and 2 deletions
+39
View File
@@ -0,0 +1,39 @@
using UnityEngine;
using UnityEngine.InputSystem;
public class HeldInteractions : MonoBehaviour
{
[Header("Flashlight")]
public GameObject Flashlight;
public AudioSource FlashlightToggleSfx;
public InputActionProperty FlashlightAction;
[Header("Misc")]
public GameObject Map;
public InputActionProperty MapAction;
public bool OffHandFree => !Map.activeSelf;
bool justToggledLight;
private void Update()
{
var toggledMap = MapAction.action.WasPressedThisFrame();
if (toggledMap) {
Map.SetActive(!Map.activeSelf);
}
var lightThreshold = 0.9f;
var toggledLight = FlashlightAction.action.ReadValue<float>();
if (toggledLight > lightThreshold && !justToggledLight) {
justToggledLight = true;
Flashlight.SetActive(!Flashlight.activeSelf);
FlashlightToggleSfx.Stop();
FlashlightToggleSfx.pitch = Random.Range(0.9f, 1.1f);
FlashlightToggleSfx.Play();
}
if (toggledLight < lightThreshold)
justToggledLight = false;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: aee63ebffe4d5fc498e51cc149510cb0
+41
View File
@@ -0,0 +1,41 @@
using UnityEngine;
using UnityEngine.UI;
public class NearbyVignette : MonoBehaviour
{
public static NearbyVignette Instance;
public AudioSource Sound;
public GameObject Vignette;
float showTime;
float soundCooldown;
private void Awake()
{
Instance = this;
}
private void Update()
{
if (Time.time < showTime)
{
Vignette.SetActive(true);
} else
{
Vignette.SetActive(false);
}
}
public static void Show()
{
if (!Instance) return;
if (Time.time > Instance.soundCooldown)
{
Instance.soundCooldown = Time.time + 5;
Instance.Sound.Play();
}
Instance.showTime = Time.time + 0.5f;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2e55849e0e0aa1f488092a409e164aae
+101
View File
@@ -0,0 +1,101 @@
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.XR.Interaction.Toolkit.Locomotion.Movement;
public class Player : MonoBehaviour
{
public static Player Instance;
public HeldInteractions HeldInteractions;
public Camera Camera;
[Header("Components")]
public Spookys spookys;
[Header("Toggles")]
public bool SpookyImages = true;
[Header("Collect Interaction")]
public AudioSource CollectSound;
public Transform CollectInteractor;
public Transform CollectLocation;
public float CollectGrabRange = 4;
public float CollectRange = 2;
[Header("Anchors")]
public Transform CustardAnchor;
[Header("Speeds")]
public float WalkSpeed = 5;
public float RunSpeed = 7.05f;
[Header("Movement")]
public ContinuousMoveProvider MoveProvider;
[Header("Input")]
public InputActionProperty CollectAction;
public InputActionProperty RunAction;
[HideInInspector] public Transform Collecting;
[HideInInspector] public bool running = false;
[HideInInspector] public bool collecting = false;
private void Awake()
{
Instance = this;
}
private void Start()
{
spookys.enabled = SpookyImages;
}
private void Update()
{
running = RunAction.action.ReadValue<float>() > 0.9f;
collecting = CollectAction.action.ReadValue<float>() > 0.5f && HeldInteractions.OffHandFree;
MoveProvider.moveSpeed = (running) ? RunSpeed : WalkSpeed;
}
public bool InRangeForCollectGrab(GameObject who)
{
return Vector3.Distance(who.transform.position, CollectInteractor.position) < CollectGrabRange;
}
public bool InRangeForCollect(GameObject who)
{
return Vector3.Distance(who.transform.position, CollectLocation.position) < CollectRange;
}
public void PlayCollectSound()
{
CollectSound.Stop();
CollectSound.pitch = Random.Range(0.9f, 1.1f);
CollectSound.Play();
}
private void OnDrawGizmos()
{
if (CollectInteractor)
{
Gizmos.color = Color.pink;
Gizmos.DrawLine(CollectInteractor.position, CollectInteractor.position + CollectInteractor.forward * CollectGrabRange);
Gizmos.color = Color.white;
}
if (CollectLocation)
{
Gizmos.color = Color.purple;
Gizmos.DrawWireSphere(CollectLocation.position, CollectRange);
Gizmos.color = Color.white;
}
}
public void Kill()
{
SceneManager.LoadScene("Dead");
}
}
+2
View File
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a3ee49617d057da48bed853744a85542
+22
View File
@@ -0,0 +1,22 @@
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit.Locomotion.Movement;
public class PlayerFootsteps : MonoBehaviour
{
public ContinuousMoveProvider ContinuousMoveProvider;
public AudioSource AudioSource;
public float MaxVolume = 0.75f;
void Update()
{
if (!Player.Instance) return;
var input = ContinuousMoveProvider.leftHandMoveInput.ReadValue(); // fuck you, the actual game does it like this too.
if (Mathf.Abs(input.x) + Mathf.Abs(input.y) > 0.1f)
AudioSource.volume = Mathf.Lerp(AudioSource.volume, MaxVolume, Time.deltaTime * 20f);
else
AudioSource.volume = Mathf.Lerp(AudioSource.volume, 0, Time.deltaTime * 20f);
AudioSource.pitch = (Player.Instance.running) ? 1.5f : 1;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 561bbb499a68fb9438d8ffd25cf11325