test commit
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class HeldInteractions : MonoBehaviour
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{
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[Header("Flashlight")]
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public GameObject Flashlight;
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public AudioSource FlashlightToggleSfx;
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public InputActionProperty FlashlightAction;
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[Header("Misc")]
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public GameObject Map;
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public InputActionProperty MapAction;
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public bool OffHandFree => !Map.activeSelf;
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bool justToggledLight;
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private void Update()
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{
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var toggledMap = MapAction.action.WasPressedThisFrame();
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if (toggledMap) {
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Map.SetActive(!Map.activeSelf);
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}
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var lightThreshold = 0.9f;
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var toggledLight = FlashlightAction.action.ReadValue<float>();
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if (toggledLight > lightThreshold && !justToggledLight) {
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justToggledLight = true;
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Flashlight.SetActive(!Flashlight.activeSelf);
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FlashlightToggleSfx.Stop();
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FlashlightToggleSfx.pitch = Random.Range(0.9f, 1.1f);
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FlashlightToggleSfx.Play();
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}
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if (toggledLight < lightThreshold)
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justToggledLight = false;
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}
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}
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