test commit
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using UnityEngine;
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using UnityEngine.UI;
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public class NearbyVignette : MonoBehaviour
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{
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public static NearbyVignette Instance;
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public AudioSource Sound;
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public GameObject Vignette;
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float showTime;
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float soundCooldown;
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private void Awake()
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{
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Instance = this;
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}
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private void Update()
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{
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if (Time.time < showTime)
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{
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Vignette.SetActive(true);
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} else
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{
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Vignette.SetActive(false);
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}
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}
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public static void Show()
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{
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if (!Instance) return;
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if (Time.time > Instance.soundCooldown)
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{
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Instance.soundCooldown = Time.time + 5;
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Instance.Sound.Play();
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}
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Instance.showTime = Time.time + 0.5f;
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}
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}
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