using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.SceneManagement; public class LandLoader : MonoBehaviour { public string SceneName; public DynamicTime.TimeOfDay TOD; public void Load() { PlayerPrefs.SetInt(DynamicTime.PlayerPrefsKey, (int)TOD); PlayerPrefs.Save(); SceneManager.LoadScene(SceneName); } }