using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; public class UnleasherButton : MonoBehaviour { public TinkyUnleashingSequence sequence; private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player Hand") || other.gameObject.layer == 3) sequence.Play(); } }