%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-531609792459475310 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Nighttime Simple Water m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _ALPHAPREMULTIPLY_ON - _NORMALMAP - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent disabledShaderPasses: - MOTIONVECTORS - DepthOnly - SHADOWCASTER m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseMap: m_Texture: {fileID: 2800000, guid: afc61fceeebc1b2499f623952f925a3f, type: 3} m_Scale: {x: 50, y: 50} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: d1d08ca99b11b67468d52cc355165cbb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ColorControl: m_Texture: {fileID: 2800000, guid: fe4be12586445a540abb0d20f64b83eb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ColorControlCube: m_Texture: {fileID: 8900000, guid: 804fa9e876b7a0241a1b9f3619f066c6, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: afc61fceeebc1b2499f623952f925a3f, type: 3} m_Scale: {x: 50, y: 50} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 - _BumpPeturb: 82.07547 - _BumpPeturb2: 0.745283 - _BumpScale: 0.5 - _BumpStrength: 0.1 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 10 - _DstBlendAlpha: 10 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _Highlight: 33.207546 - _Metallic: 0 - _OcclusionStrength: 1 - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 - _Shininess: 1 - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 1 - _WaveScale: 0.07028302 - _WorkflowMode: 1 - _XRMotionVectorsPass: 1 - _ZWrite: 0 - _bScale: 0.062924534 - _bTwirl: 0.05 - _distort: 0.1 m_Colors: - BumpParm: {r: 1, g: 1, b: -1, a: -1} - WaveSpeed: {r: 9.6877, g: 4.8189816, b: -7.913228, a: 2.8702974} - _BaseColor: {r: 1, g: 1, b: 1, a: 0.6117647} - _BumpMap_ST: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 0.6117647} - _ColorControlCube_ST: {r: 1, g: 1, b: 0, a: 0} - _ColorControl_ST: {r: 1, g: 1, b: 0, a: 0} - _EdgeColor: {r: 0, g: 0.1, b: 0, a: 0.1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _MainTex_ST: {r: 1, g: 1, b: 0, a: 0} - _RefTex_0: {r: -1517.3702, g: -23.940853, b: -3154.9167, a: 2715.9417} - _RefTex_1: {r: 356.58435, g: -313.12567, b: -962.84906, a: 2791.5066} - _RefTex_2: {r: 4.95645, g: -0.1870566, b: -13.383406, a: 20.12336} - _RefTex_3: {r: 4.955955, g: -0.18703793, b: -13.38207, a: 20.221354} - _SpecColor: {r: 0, g: 0, b: 0, a: 0.4} - _WaveSpeed: {r: 1, g: -1, b: -1, a: 1} - _horizonColor: {r: 0.14848554, g: 0.28242925, b: 0.37994966, a: 0} - horizonColor: {r: 0.615, g: 0.796, b: 0.876, a: 1} - uvParams: {r: 10, g: 0.02, b: 0.03, a: 0} - waveDirX: {r: -2.5, g: 0, b: 7, a: 8} - waveDirY: {r: 0, g: 1.5, b: -7, a: 1} - waveHeights: {r: 0.8, g: 1, b: 0.1, a: 0.05} m_BuildTextureStacks: [] m_AllowLocking: 1