using NUnit.Framework; using System.Collections; using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine; using UnityEngine.AI; public class DummyWinky : MonoBehaviour { public static DummyWinky Instance; private void Awake() { Instance = this; } public bool unleashed = false; public void Unleash() { unleashed = true; } private void Update() { if (unleashed) { Vector3 normalized2 = (this.transform.position - Player.Instance.Camera.transform.position).normalized; this.transform.localScale += Vector3.one * Time.deltaTime; this.transform.LookAt(Player.Instance.transform.position); this.transform.position -= normalized2 * Time.deltaTime * 3; } } }