type shit

This commit is contained in:
niko
2026-06-29 21:52:59 +02:00
parent 8d2eed9892
commit f93f5bfc3d
204 changed files with 16437 additions and 0 deletions
@@ -0,0 +1,535 @@
using System;
using UnityEngine;
namespace UnityEditor
{
internal class UVFreeLegacyTopBottomGUI : ShaderGUI
{
private enum WorkflowMode
{
Lambert,
BlinnPhong
}
private static class Styles
{
public static GUIStyle optionsButton = "PaneOptions";
public static string emptyTootip = "";
public static GUIContent triplanarSpace = new GUIContent("Triplanar Space", "Whether the triplanar projection should be in local or global space");
public static GUIContent texturePowerText = new GUIContent("Texture Power", "How strong textures on different axes are differentiated. 1 for smooth blending, 10+ for sharper contrasts");
public static GUIContent topMultiplierText = new GUIContent("Top Strength", "How much of the mesh should be considered the top. Set to 0 to disable.");
public static GUIContent bottomMultiplierText = new GUIContent("Bottom Strength", "How much of the mesh should be considered the bottom. Set to 0 to disable.");
public static GUIContent vertexColorStrengthText = new GUIContent("Vertex Color Strength", "0 for no vertex color (off), 1 for full vertex color tinting");
public static GUIContent baseColorLabel = new GUIContent("Diffuse", "Base Color (RGB) Gloss(A)");
public static GUIContent baseColorText = new GUIContent("Diffuse (RGB) Gloss (A)", "Base Color (RGB) Gloss (A)");
public static GUIContent baseColorTextMain = new GUIContent("Main", "Base Color (RGB) Gloss (A)");
public static GUIContent baseColorTextTop = new GUIContent("Top (+Y)", "Base Color (RGB) Gloss (A)");
public static GUIContent baseColorTextBottom = new GUIContent("Bottom (-Y)", "Base Color (RGB) Gloss (A)");
public static GUIContent normalLabel = new GUIContent("Normal", "Normal Map");
public static GUIContent normalMapText = new GUIContent("Normal Map", "Normal Map");
public static GUIContent normalMapMain = new GUIContent("Main", "Normal Map");
public static GUIContent normalMapTextTop = new GUIContent("Top (+Y)", "Normal Map");
public static GUIContent normalMapTextBottom = new GUIContent("Bottom (-Y)", "Normal Map");
public static GUIContent specLabel = new GUIContent("Specular", "Specular");
public static GUIContent specColorText = new GUIContent("Specular Color", "Specular Color");
public static GUIContent shininessText = new GUIContent("Shininess", "Shininess");
public static GUIContent shininessTextMain = new GUIContent("Main", "Shininess");
public static GUIContent shininessTextTop = new GUIContent("Top (+Y)", "Shininess");
public static GUIContent shininessTextBottom = new GUIContent("Bottom (-Y)", "Shininess");
public static GUIContent rimLabel = new GUIContent("Rim Lighting", "Rim Lighting");
public static GUIContent rimText = new GUIContent("Rim", "");
public static GUIContent rimColor = new GUIContent("Color", "");
public static GUIContent rimPower = new GUIContent("Power", "");
public static GUIContent rimMultiplier = new GUIContent("Strength", "");
public static GUIContent emissionLabel = new GUIContent("Emission", "Emission (RGB)");
public static GUIContent emissionText = new GUIContent("Main", "Emission (RGB)");
public static GUIContent emissionTextTop = new GUIContent("Top (+Y)", "Emission (RGB)");
public static GUIContent emissionTextBottom = new GUIContent("Bottom (-Y)", "Emission (RGB)");
public static string textureScaleOffset = "Main Texture Scale/Offset";
public static string textureScaleOffsetTop = "Top (+Y) Texture Scale/Offset";
public static string textureScaleOffsetBottom = "Bottom (-Y) Texture Scale/Offset";
public static string whiteSpaceString = " ";
public static readonly string[] spaceNames = Enum.GetNames (typeof(Space));
public static string advancedText = "Advanced Options";
}
private const float MIN_VALUE = 0.0f;
MaterialProperty uvFreeLocal = null;
// FRONT
MaterialProperty texPower = null;
MaterialProperty topMultiplier = null;
MaterialProperty bottomMultiplier = null;
MaterialProperty vertexColorStrength = null;
// MAIN
MaterialProperty color = null;
MaterialProperty mainTex = null;
MaterialProperty bumpMap = null;
MaterialProperty bumpScale = null;
MaterialProperty specColor = null;
MaterialProperty shininess = null;
MaterialProperty rimColor = null;
MaterialProperty rimPower = null;
MaterialProperty rimMultiplier = null;
// TOP
MaterialProperty topColor = null;
MaterialProperty topMainTex = null;
MaterialProperty topBumpMap = null;
MaterialProperty topBumpScale = null;
MaterialProperty topShininess = null;
// BOTTOM
MaterialProperty bottomColor = null;
MaterialProperty bottomMainTex = null;
MaterialProperty bottomBumpMap = null;
MaterialProperty bottomBumpScale = null;
MaterialProperty bottomShininess = null;
MaterialProperty emissionMap = null;
MaterialProperty emissionColor = null;
MaterialProperty emissionMultiplier = null;
MaterialProperty topEmissionMap = null;
MaterialProperty topEmissionColor = null;
MaterialProperty topEmissionMultiplier = null;
MaterialProperty bottomEmissionMap = null;
MaterialProperty bottomEmissionColor = null;
MaterialProperty bottomEmissionMultiplier = null;
MaterialEditor m_MaterialEditor;
WorkflowMode m_WorkflowMode = WorkflowMode.BlinnPhong;
bool m_FirstTimeApply = true;
public void FindProperties (MaterialProperty[] props)
{
texPower = FindProperty("_TexPower", props, false);
topMultiplier = FindProperty("_TopMultiplier", props, false);
bottomMultiplier = FindProperty("_BottomMultiplier", props, false);
uvFreeLocal = FindProperty("_UVFreeLocal", props, false);
vertexColorStrength = FindProperty("_VertexColorStrength", props, false);
// MAIN
color = FindProperty("_Color", props, false);
mainTex = FindProperty("_MainTex", props, false);
bumpMap = FindProperty("_BumpMap", props, false);
bumpScale = FindProperty("_BumpScale", props, false);
specColor = FindProperty("_SpecColor", props, false);
shininess = FindProperty("_Shininess", props, false);
m_WorkflowMode = shininess == null ? WorkflowMode.Lambert : WorkflowMode.BlinnPhong;
rimColor = FindProperty("_RimColor", props, false);
rimPower = FindProperty("_RimPower", props, false);
rimMultiplier = FindProperty("_RimMultiplier", props, false);
emissionColor = FindProperty("_EmissionColor", props, false);
emissionMap = FindProperty("_EmissionMap", props, false);
emissionMultiplier = FindProperty("_EmissionMultiplier", props, false);
// TOP
topColor = FindProperty("_TopColor", props, false);
topMainTex = FindProperty("_TopMainTex", props, false);
topBumpMap = FindProperty("_TopBumpMap", props, false);
topBumpScale = FindProperty("_TopBumpScale", props, false);
topShininess = FindProperty("_TopShininess", props, false);
topEmissionColor = FindProperty("_TopEmissionColor", props, false);
topEmissionMap = FindProperty("_TopEmissionMap", props, false);
topEmissionMultiplier = FindProperty("_TopEmissionMultiplier", props, false);
// BOTTOM
bottomColor = FindProperty("_BottomColor", props, false);
bottomMainTex = FindProperty("_BottomMainTex", props, false);
bottomBumpMap = FindProperty("_BottomBumpMap", props, false);
bottomBumpScale = FindProperty("_BottomBumpScale", props, false);
bottomShininess = FindProperty("_BottomShininess", props, false);
bottomEmissionColor = FindProperty("_BottomEmissionColor", props, false);
bottomEmissionMap = FindProperty("_BottomEmissionMap", props, false);
bottomEmissionMultiplier = FindProperty("_BottomEmissionMultiplier", props, false);
}
public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] props)
{
FindProperties (props); // MaterialProperties can be animated so we do not cache them but fetch them every event to ensure animated values are updated correctly
m_MaterialEditor = materialEditor;
Material material = materialEditor.target as Material;
ShaderPropertiesGUI (material);
// Make sure that needed keywords are set up if we're switching some existing
// material to a standard shader.
if (m_FirstTimeApply)
{
SetMaterialKeywords (material, m_WorkflowMode);
m_FirstTimeApply = false;
}
}
public void ShaderPropertiesGUI (Material material)
{
// Use default labelWidth
EditorGUIUtility.labelWidth = 0f;
// Detect any changes to the material
EditorGUI.BeginChangeCheck();
{
TriplanarSpacePopup();
m_MaterialEditor.RangeProperty (texPower, Styles.texturePowerText.text);
if (bottomMultiplier != null)
{
m_MaterialEditor.RangeProperty (topMultiplier, Styles.topMultiplierText.text);
m_MaterialEditor.RangeProperty (bottomMultiplier, Styles.bottomMultiplierText.text);
}
if (vertexColorStrength != null)
{
m_MaterialEditor.RangeProperty (vertexColorStrength, Styles.vertexColorStrengthText.text);
}
DoAlbedoArea(material);
EditorGUILayout.Space();
DoSpecularArea(material);
EditorGUILayout.Space();
DoBumpArea(material);
EditorGUILayout.Space();
DoEmissionArea(material);
EditorGUILayout.Space ();
DoTextureScaleArea (material);
EditorGUILayout.Space();
DoRimArea(material);
}
if (EditorGUI.EndChangeCheck())
{
MaterialChanged(material, m_WorkflowMode);
}
EditorGUILayout.Space();
GUILayout.Label(Styles.advancedText, EditorStyles.boldLabel);
m_MaterialEditor.RenderQueueField();
m_MaterialEditor.EnableInstancingField();
m_MaterialEditor.DoubleSidedGIField();
}
void DoEmissionArea(Material material)
{
GUILayout.Label(Styles.emissionLabel, EditorStyles.boldLabel);
bool showEmissionColorAndGIControls = emissionMultiplier.floatValue > 0f;
bool showEmissionColorAndGIControlsTop = topEmissionMultiplier != null && topEmissionMultiplier.floatValue > 0f;
bool showEmissionColorAndGIControlsBottom = bottomEmissionMultiplier != null && bottomEmissionMultiplier.floatValue > 0f;
// Do controls
m_MaterialEditor.TexturePropertySingleLine(Styles.emissionText, emissionMap, showEmissionColorAndGIControls ? emissionColor : null, emissionMultiplier);
if (topMultiplier != null && topMultiplier.floatValue > MIN_VALUE)
{
m_MaterialEditor.TexturePropertySingleLine(Styles.emissionTextTop, topEmissionMap, showEmissionColorAndGIControlsTop ? topEmissionColor : null, topEmissionMultiplier);
}
if (bottomMultiplier != null && bottomMultiplier.floatValue > MIN_VALUE)
{
m_MaterialEditor.TexturePropertySingleLine(Styles.emissionTextBottom, bottomEmissionMap, showEmissionColorAndGIControlsBottom ? bottomEmissionColor : null, bottomEmissionMultiplier);
}
// Dynamic Lightmapping mode
if (showEmissionColorAndGIControls)
{
bool shouldEmissionBeEnabled = showEmissionColorAndGIControls
|| showEmissionColorAndGIControlsTop
|| showEmissionColorAndGIControlsBottom;
EditorGUI.BeginDisabledGroup(!shouldEmissionBeEnabled);
m_MaterialEditor.LightmapEmissionProperty (MaterialEditor.kMiniTextureFieldLabelIndentLevel + 1);
EditorGUI.EndDisabledGroup();
}
}
void DoRimArea(Material material)
{
GUILayout.Label (Styles.rimLabel, EditorStyles.boldLabel);
m_MaterialEditor.RangeProperty (rimMultiplier, Styles.rimMultiplier.text);
if (rimMultiplier.floatValue > MIN_VALUE)
{
m_MaterialEditor.ColorProperty (rimColor, Styles.rimColor.text);
m_MaterialEditor.RangeProperty (rimPower, Styles.rimPower.text);
}
}
void DoTextureScaleArea(Material material)
{
GUILayout.Label (Styles.textureScaleOffset, EditorStyles.boldLabel);
m_MaterialEditor.TextureScaleOffsetProperty (mainTex);
if (bottomMultiplier != null) {
// TOP
if (topMultiplier.floatValue > MIN_VALUE) {
EditorGUILayout.Space ();
GUILayout.Label (Styles.textureScaleOffsetTop, EditorStyles.boldLabel);
m_MaterialEditor.TextureScaleOffsetProperty (topMainTex);
}
// BOTTOM
if (bottomMultiplier.floatValue > MIN_VALUE) {
EditorGUILayout.Space ();
GUILayout.Label (Styles.textureScaleOffsetBottom, EditorStyles.boldLabel);
m_MaterialEditor.TextureScaleOffsetProperty (bottomMainTex);
}
}
}
void DoBumpArea(Material material)
{
// bump
GUILayout.Label (Styles.normalLabel, EditorStyles.boldLabel);
if ((bottomMultiplier != null)) {
m_MaterialEditor.TexturePropertySingleLine (Styles.normalMapMain, bumpMap, bumpMap.textureValue != null ? bumpScale : null);
if (topMultiplier.floatValue > MIN_VALUE) {
m_MaterialEditor.TexturePropertySingleLine (Styles.normalMapTextTop, topBumpMap, topBumpMap.textureValue != null ? topBumpScale : null);
}
if (bottomMultiplier.floatValue > MIN_VALUE) {
m_MaterialEditor.TexturePropertySingleLine (Styles.normalMapTextBottom, bottomBumpMap, bottomBumpMap.textureValue != null ? bottomBumpScale : null);
}
}
else
{
m_MaterialEditor.TexturePropertySingleLine (Styles.normalMapText, bumpMap, bumpMap.textureValue != null ? bumpScale : null);
}
}
public override void AssignNewShaderToMaterial (Material material, Shader oldShader, Shader newShader)
{
base.AssignNewShaderToMaterial(material, oldShader, newShader);
}
void TriplanarSpacePopup()
{
EditorGUI.showMixedValue = uvFreeLocal.hasMixedValue;
int space = (uvFreeLocal.floatValue == 0.0f) ? ((int) Space.World) : ((int) Space.Self);
EditorGUI.BeginChangeCheck();
space = EditorGUILayout.Popup(Styles.triplanarSpace.text, space, Styles.spaceNames);
if (EditorGUI.EndChangeCheck())
{
m_MaterialEditor.RegisterPropertyChangeUndo("Triplanar Space");
uvFreeLocal.floatValue = (space == ((int) Space.World)) ? 0.0f : 1.0f;
}
EditorGUI.showMixedValue = false;
}
void DoAlbedoArea(Material material)
{
GUILayout.Label(Styles.baseColorLabel, EditorStyles.boldLabel);
m_MaterialEditor.TexturePropertySingleLine(Styles.baseColorTextMain, mainTex, color);
// top bottom
if (bottomMultiplier != null)
{
if (topMultiplier.floatValue > MIN_VALUE)
{
m_MaterialEditor.TexturePropertySingleLine(Styles.baseColorTextTop, topMainTex, topColor);
}
if (bottomMultiplier.floatValue > MIN_VALUE)
{
m_MaterialEditor.TexturePropertySingleLine(Styles.baseColorTextBottom, bottomMainTex, bottomColor);
}
}
}
void DoSpecularArea(Material material)
{
if (m_WorkflowMode == WorkflowMode.BlinnPhong)
{
GUILayout.Label(Styles.specLabel, EditorStyles.boldLabel);
m_MaterialEditor.ColorProperty (specColor, Styles.specColorText.text);
// top and bottom
if (bottomMultiplier != null)
{
EditorGUILayout.LabelField (Styles.shininessText.text);
EditorGUI.indentLevel++;
m_MaterialEditor.RangeProperty (shininess, Styles.shininessTextMain.text);
if (topMultiplier.floatValue > MIN_VALUE)
{
m_MaterialEditor.RangeProperty (topShininess, Styles.shininessTextTop.text);
}
if (bottomMultiplier.floatValue > MIN_VALUE)
{
m_MaterialEditor.RangeProperty (bottomShininess, Styles.shininessTextBottom.text);
}
EditorGUI.indentLevel--;
}
else // single tex
{
m_MaterialEditor.RangeProperty (shininess, Styles.shininessText.text);
}
}
}
static void SetMaterialKeywords(Material material, WorkflowMode workflowMode)
{
// Triplanar texture space
SetKeyword(material, "_UVFREE_LOCAL", material.GetFloat ("_UVFreeLocal") == (float) Space.Self);
if (material.HasProperty("_BottomMultiplier"))
{
// whether the bottom is enabled
bool bottomEnabled = material.GetFloat ("_BottomMultiplier") > MIN_VALUE;
SetKeyword(material, "_UVFREE_BOTTOM", bottomEnabled);
}
// vertex color
SetKeyword(material, "_UVFREE_VERTEX_COLOR", material.GetFloat ("_VertexColorStrength") > MIN_VALUE);
// Rim
SetKeyword(material, "_UVFREE_RIM", material.GetFloat ("_RimMultiplier") > MIN_VALUE);
// Bump
bool includeBump = Mathf.Abs (material.GetFloat ("_BumpScale")) > MIN_VALUE;
if (material.HasProperty ("_BottomMultiplier"))
{
if (material.GetFloat ("_TopMultiplier") > MIN_VALUE)
{
includeBump = includeBump || (material.HasProperty ("_TopBumpScale") && Mathf.Abs (material.GetFloat ("_TopBumpScale")) > MIN_VALUE);
}
if (material.GetFloat ("_BottomMultiplier") > MIN_VALUE)
{
includeBump = includeBump || (material.HasProperty ("_BottomBumpScale") && Mathf.Abs (material.GetFloat ("_BottomBumpScale")) > MIN_VALUE);
}
}
SetKeyword(material, "_UVFREE_BUMPED", includeBump);
// emission
if (material.HasProperty ("_EmissionMultiplier"))
{
bool includeEmission = material.HasProperty ("_EmissionMultiplier") && material.GetFloat("_EmissionMultiplier") > MIN_VALUE;
if (material.HasProperty("_TopMultiplier")
&& material.GetFloat("_TopMultiplier") > MIN_VALUE)
{
includeEmission = includeEmission || (material.HasProperty ("_TopEmissionMultiplier") && material.GetFloat("_TopEmissionMultiplier") > MIN_VALUE);
}
if (material.HasProperty("_BottomMultiplier")
&& material.GetFloat("_BottomMultiplier") > MIN_VALUE)
{
includeEmission = includeEmission || (material.HasProperty ("_BottomEmissionMultiplier") && material.GetFloat("_BottomEmissionMultiplier") > MIN_VALUE);
}
SetKeyword(material, "_EMISSION", includeEmission);
}
}
static void MaterialChanged(Material material, WorkflowMode workflowMode)
{
// clamp texture power
float tTexPower = material.GetFloat("_TexPower");
if (tTexPower < 0.0f || tTexPower > 20.0f)
{
material.SetFloat ("_TexPower", Mathf.Clamp (tTexPower, 0.0f, 20.0f));
}
if (material.HasProperty ("_BottomMultiplier"))
{
// clamp top multiplier
float tTopMultiplier = material.GetFloat ("_TopMultiplier");
if (tTopMultiplier < 0.0f || tTopMultiplier > 8.0f)
{
material.SetFloat ("_TopMultiplier", Mathf.Clamp (tTopMultiplier, 0.0f, 8.0f));
}
// clamp bottom multiplier
float tBottomMultiplier = material.GetFloat ("_BottomMultiplier");
if (tBottomMultiplier < 0.0f || tBottomMultiplier > 8.0f)
{
material.SetFloat ("_BottomMultiplier", Mathf.Clamp (tBottomMultiplier, 0.0f, 8.0f));
}
}
SetMaterialKeywords(material, workflowMode);
}
static void SetKeyword(Material m, string keyword, bool state)
{
if (state)
m.EnableKeyword (keyword);
else
m.DisableKeyword (keyword);
//Debug.Log ("Keyword: " + keyword + ": " + state);
}
}
} // namespace UnityEditor
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 23b0be141d85c41d1984a4ecc7c4bc73
timeCreated: 1427487587
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: