type shit
This commit is contained in:
+50
@@ -0,0 +1,50 @@
|
||||
Shader "Hidden/UVFree/Terrain/StandardSpecular-Base" {
|
||||
Properties {
|
||||
_SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1.0)
|
||||
_Smoothness ("Smoothness", Range (0.03, 1)) = 0.078125
|
||||
|
||||
_MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
|
||||
|
||||
// used in fallback on old cards
|
||||
_Color ("Main Color", Color) = (1.0,1.0,1.0,1.0)
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags {
|
||||
"RenderType" = "Opaque"
|
||||
"Queue" = "Geometry-100"
|
||||
}
|
||||
LOD 200
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf StandardSpecular fullforwardshadows
|
||||
#pragma target 3.0
|
||||
#pragma exclude_renderers gles
|
||||
#include "UnityPBSLighting.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
fixed _Smoothness;
|
||||
|
||||
struct Input {
|
||||
float2 uv_MainTex;
|
||||
};
|
||||
|
||||
void surf (Input IN, inout SurfaceOutputStandardSpecular o) {
|
||||
half4 c = tex2D (_MainTex, IN.uv_MainTex);
|
||||
o.Albedo = max(fixed3(0.001, 0.001, 0.001),c.rgb);
|
||||
o.Alpha = 1.0;
|
||||
|
||||
#ifdef _TERRAIN_OVERRIDE_SMOOTHNESS
|
||||
o.Smoothness = _Smoothness;
|
||||
#else
|
||||
o.Smoothness = c.a;
|
||||
#endif
|
||||
|
||||
o.Specular = _SpecColor;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
Reference in New Issue
Block a user