test
testing
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public class WeaponSwitcher : MonoBehaviour {
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public GUISkin guiStyle;
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public List<GameObject> weapons;
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public float switchTime = 1;
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int weapIndex = 0;
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// Use this for initialization
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void Start () {
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//Deactivate all weapons before start
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for(int i = 0; i < weapons.Count; i ++){
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weapons[i].SetActiveRecursively(false);
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}
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weapons[weapIndex].SetActiveRecursively(true);
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weapons[weapIndex].SendMessage("TakeIn");
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}
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// Update is called once per frame
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void Update () {
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//Previous weapon
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if(Input.GetKeyDown(KeyCode.Alpha1)){
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StartCoroutine(prevWeap(switchTime));
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}
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//Next weapon
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if(Input.GetKeyDown(KeyCode.Alpha2)){
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StartCoroutine(nextWeap(switchTime));
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}
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}
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public IEnumerator prevWeap(float timer){
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weapons[weapIndex].SendMessage("TakeOut");
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yield return new WaitForSeconds(timer);
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if(weapIndex > 0){
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weapons[weapIndex].SetActiveRecursively(false);
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weapIndex--;
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weapons[weapIndex].SetActiveRecursively(true);
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}else{
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weapons[weapIndex].SetActiveRecursively(false);
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weapIndex = weapons.Count-1;
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weapons[weapIndex].SetActiveRecursively(true);
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}
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weapons[weapIndex].SendMessage("TakeIn");
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}
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public IEnumerator nextWeap(float timer){
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weapons[weapIndex].SendMessage("TakeOut");
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yield return new WaitForSeconds(timer);
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if(weapIndex < weapons.Count-1){
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weapons[weapIndex].SetActiveRecursively(false);
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weapIndex++;
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weapons[weapIndex].SetActiveRecursively(true);
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}else{
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weapons[weapIndex].SetActiveRecursively(false);
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weapIndex = 0;
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weapons[weapIndex].SetActiveRecursively(true);
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}
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weapons[weapIndex].SendMessage("TakeIn");
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}
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void OnGUI(){
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GUI.skin = guiStyle;
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GUI.Label(new Rect(5, 5, 500, 20), "[ " + (weapIndex+1).ToString() + " / " + weapons.Count + " ]" + " : " + weapons[weapIndex].name);
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GUI.Label(new Rect(Screen.width-205, 5, 500, 20), "1 - Previous Weapon");
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GUI.Label(new Rect(Screen.width-205, 25, 500, 20), "2 - Next Weapon");
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GUI.Label(new Rect(Screen.width-205, 45, 500, 20), "LMB - Play Fire Animation");
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GUI.Label(new Rect(Screen.width-205, 65, 500, 20), "R - Play Reload Animation");
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}
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}
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