testing
This commit is contained in:
reedgamingstudio
2014-12-16 00:23:12 -06:00
parent c0c0755cc6
commit 5b8ebb7a35
1697 changed files with 1115979 additions and 0 deletions
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//NSdesignGames @ 2012
//FPS Kit | Version 2.0
#pragma strict
enum RotationAxes{ MouseXAndY, MouseX, MouseY }
var axes = RotationAxes.MouseXAndY;
var sensitivity : float = 4;
var aimSensitivity : float = 2;
@HideInInspector
var sensitivityX : float = 15;
@HideInInspector
var sensitivityY : float = 15;
private var minimumX : float = -360;
private var maximumX : float = 360;
var minimumY : float = -80;
var maximumY : float = 80;
private var rotationY : float = 0;
//Find WeaponManager script to know when selected weapon is aimed or not
private var weapManager : WeaponManager;
private var weapScript : WeaponScript;
//Added for sniper scope
@HideInInspector
public var currentSensitivity : float;
function Awake (){
weapManager = gameObject.FindWithTag("WeaponManager").GetComponent.<WeaponManager>();
}
function Update (){
if(Time.timeScale < 0.01)
return;
if (axes == RotationAxes.MouseXAndY){
var rotationX : float = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
}
else if (axes == RotationAxes.MouseX){
transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
}else{
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
}
//Find current selected weapon script
if(weapManager.SelectedWeapon){
weapScript = weapManager.SelectedWeapon.GetComponent.<WeaponScript>();
}
//Check if weapon aimed or not
if(weapScript && weapScript.aimed){
currentSensitivity = aimSensitivity;
}else{
currentSensitivity = sensitivity;
}
sensitivityX = currentSensitivity;
sensitivityY = currentSensitivity;
}
function Recoil(amount : float){
rotationY += amount;
}
@script AddComponentMenu ("FPS system/Character/FPS MouseLook")