test
testing
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//This script will be attached automatically to every hit box
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//It will receive damage and transmit it to PlayerDamage.cs
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using UnityEngine;
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using System.Collections;
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public class HitBox : MonoBehaviour {
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public float maxDamage;
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public PlayerDamage playerDamage;
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void ApplyDamage(float damage){
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//So we receive bullet damage and also add other damage value we have configured in PlayerDamage.cs
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playerDamage.totalDamage(damage + maxDamage);
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}
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}
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