test
testing
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//NSdesignGames @ 2012
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//FPS Kit | Version 2.0 + Multiplayer
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//This script is used for multiplayer, for displaying other players name
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//It should be enable for every player but not for our
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using UnityEngine;
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using System.Collections;
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using System;
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public class DrawPlayerName : MonoBehaviour {
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public GUISkin guiSKin;
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public Transform positionDisplay;
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//Use this ti display player current hp
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public Texture2D hpLine;
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string playerName;
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//Find player damage which attached to the same game object as this script
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//We need to this to display player hp line under name
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PlayerDamage pd;
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void Awake(){
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pd = gameObject.GetComponent<PlayerDamage>();
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if(!positionDisplay){
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positionDisplay = transform;
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}
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}
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void Update(){
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playerName = gameObject.name;
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}
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void OnGUI(){
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GUI.skin = guiSKin;
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GUI.depth = 2;
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float offset = new float();
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GUI.color = new Color(0.1f,0.9f,0.5f,1);
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if(Camera.main){
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Vector3 screenPos = Camera.main.WorldToScreenPoint(positionDisplay.position);
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if((float)(screenPos.z*3) < 50){
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offset = screenPos.z*3;
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}else{
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offset = 50;
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}
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if(screenPos.z >0){
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//Display player name
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GUI.Label(new Rect(screenPos.x-100, Screen.height-screenPos.y-5-offset, 200, 30), playerName);
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//Display player health (hp)
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if(pd.currentHp > 60){
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GUI.color = Color.green;
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}else{
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if(pd.currentHp > 30){
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GUI.color = Color.yellow;
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}else{
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GUI.color = Color.red;
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}
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}
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//Background box
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GUI.Box(new Rect(screenPos.x-pd.hp/2, Screen.height-screenPos.y+25-offset, pd.hp, 5), "");
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//Player hp
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GUI.DrawTexture(new Rect(screenPos.x-pd.hp/2, Screen.height-screenPos.y+25-offset, pd.currentHp, 5), hpLine, ScaleMode.StretchToFill);
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}
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}
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}
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}
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