test
testing
This commit is contained in:
@@ -0,0 +1,42 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class FramesPerSecond : MonoBehaviour {
|
||||
|
||||
//GUI
|
||||
public GUISkin guiStyle;
|
||||
|
||||
public float updateInterval = 0.5f;
|
||||
private float accum = 0.0f;
|
||||
private int frames = 0;
|
||||
private float timeleft;
|
||||
public string fps;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
timeleft = updateInterval;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
timeleft -= Time.deltaTime;
|
||||
accum += Time.timeScale/Time.deltaTime;
|
||||
++frames;
|
||||
|
||||
// Interval ended - update GUI text and start new interval
|
||||
if( timeleft <= 0.0 ) {
|
||||
// display two fractional digits (f2 format)
|
||||
fps = "" + (accum/frames).ToString("f2");
|
||||
timeleft = updateInterval;
|
||||
accum = 0.0f;
|
||||
frames = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGUI () {
|
||||
GUI.skin = guiStyle;
|
||||
// GUI.Label(new Rect (Screen.width-75, 5, 70, 20), "FPS " + fps);
|
||||
GUI.Label(new Rect (Screen.width-70, 35, 60, 30), fps);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user