test
testing
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//NSdesignGames @ 2012
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//FPS Kit | Version 2.0 + Multiplayer
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using UnityEngine;
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using System.Collections;
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public class RagdollController : MonoBehaviour {
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public GUISkin guiSKin;
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public GameObject cam;
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//make rigidbody kinematic after
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//also it is used as Wait For respawn time
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public int timer;
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//Display timer gui or not
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bool gui;
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// Use this for initialization
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void Start () {
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StartCoroutine(sleepRigidbody());
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}
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void OnGUI(){
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if(gui && cam){
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GUI.skin = guiSKin;
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GUI.Label(new Rect(Screen.width/2-75, Screen.height/2-15, 150, 30), "Respawn in: " + timer);
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}
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}
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//Respawn in 3 seconds
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void RespawnAfter(){
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gui = true;
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InvokeRepeating("_respawnAfter", 1, 1);
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}
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void _respawnAfter () {
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timer --;
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if(timer == 0){
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clearCamera();
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GameObject.FindWithTag("Network").SendMessage("SpawnPlayer");
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Destroy (this);
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}
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}
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void clearCamera(){
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Destroy(cam);
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}
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IEnumerator sleepRigidbody(){
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//Make ragdoll kinematic
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yield return new WaitForSeconds(timer);
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foreach(Rigidbody c in transform.root.GetComponentsInChildren<Rigidbody>()){
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c.isKinematic = true;
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}
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}
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}
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