test
testing
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//EnableHelper used to interact between C# and JS
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//Create empty game object and tag it "EnableHelper"
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//When this object active, assigned scripts are enabled
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//Once we deactivate this object, all script become disabled aswell
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//Usefull for pausing game without changing timeScale
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#pragma strict
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import System.Collections.Generic;
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var fpsController : FPScontroller;
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var weaponManager : WeaponManager;
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//Assign 2 mouse looks
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var mouseLook1 : FPSMouseLook;
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var mouseLook2 : FPSMouseLook;
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private var enablerReferenceObject : GameObject;
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function Start () {
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enablerReferenceObject = gameObject.FindWithTag("EnableHelper").gameObject;
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}
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function Update () {
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//Reference object is enabled, enable all assigned scripts
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if(enablerReferenceObject && enablerReferenceObject.active == true){
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if(fpsController.canControl == false){
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fpsController.canControl = true;
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}
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if(weaponManager.enabled == false && weaponManager.SelectedWeapon && weaponManager.SelectedWeapon.enabled == false){
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weaponManager.enabled = true;
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weaponManager.SelectedWeapon.enabled = true;
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}
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if(mouseLook1.enabled == false && mouseLook2.enabled == false){
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mouseLook1.enabled = true;
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mouseLook2.enabled = true;
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}
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}
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//Reference object is disabled, deactivate all assigned scripts
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if(!enablerReferenceObject || enablerReferenceObject.active == false){
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if(fpsController.canControl == true ){
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fpsController.canControl = false;
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}
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if(weaponManager.enabled == true && weaponManager.SelectedWeapon && weaponManager.SelectedWeapon.enabled == true){
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weaponManager.SelectedWeapon.enabled = false;
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weaponManager.enabled = false;
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}
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if(mouseLook1.enabled == true && mouseLook2.enabled == true){
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mouseLook1.enabled = false;
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mouseLook2.enabled = false;
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}
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}
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if(!enablerReferenceObject && gameObject.FindWithTag("EnableHelper").gameObject != null){
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enablerReferenceObject = gameObject.FindWithTag("EnableHelper").gameObject;
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}
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}
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