test
testing
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//NSdesignGames @ 2012
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//FPS Kit | Version 2.0
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#pragma strict
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import System.Collections.Generic;
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var guiStyle : GUISkin;
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var objective : String;
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var showTime : boolean = true;
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@HideInInspector
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var finishedGame : boolean;
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private var weaponManager : WeaponManager;
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private var startGame : boolean = true;
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private var timer : float;
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private var mainMenu : boolean;
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private var resolutions : Resolution[];
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private var QualityNames : String[];
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private var resolutionIndex : int = 3;
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private var scroll : Vector2;
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private var scroll2 : Vector2;
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private var scroll3 : Vector2;
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private var niceTime : String;
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function Start () {
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weaponManager = GameObject.FindWithTag("WeaponManager").GetComponent.<WeaponManager>();
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mainMenu = true;
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Invoke("Pause", 0.01);
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resolutions = Screen.resolutions;
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resolutionIndex = (resolutions.Length-1)/2;
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QualityNames = QualitySettings.names;
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}
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function Update () {
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if(startGame && weaponManager.SelectedWeapon){
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weaponManager.SelectedWeapon.gameObject.SetActiveRecursively(false);
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}
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if(!startGame){
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if(!finishedGame){
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timer += Time.deltaTime;
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}
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if(Input.GetKeyDown(KeyCode.Tab)){
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mainMenu = !mainMenu;
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Pause();
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}
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if(!mainMenu){
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Screen.lockCursor = true;
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}
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}
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if(Input.GetKeyDown(KeyCode.P)){
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Screen.fullScreen = !Screen.fullScreen;
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if(!Screen.fullScreen){
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Screen.SetResolution(resolutions[resolutionIndex].width, resolutions[resolutionIndex].height, true);
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}
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}
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}
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function OnGUI(){
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GUI.skin = guiStyle;
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GUI.color.a = 0.7;
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//Timer
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var minutes : int = Mathf.FloorToInt(timer / 60F);
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var seconds : int = Mathf.FloorToInt(timer - minutes * 60);
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niceTime = String.Format("{0:0}:{1:00}", minutes, seconds);
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if(showTime){
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if(!finishedGame){
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GUI.Box(new Rect(Screen.width/2 - 50,40,100,30), niceTime);
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}else{
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GUI.Box(new Rect(Screen.width/2 - 100,40,200,30), "Your Time | " + niceTime);
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}
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}
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if(mainMenu){
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GUI.Window (0, Rect (Screen.width/2 - 250, Screen.height/2 - 150, 500, 300), MainMenu, "Main Menu");
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GUI.Window (1, Rect (Screen.width/2-240, Screen.height/2 - 100, 150, 100), Resolutions, "Resolution");
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GUI.Window (2, Rect (Screen.width/2-85, Screen.height/2 - 100, 150, 100), QualityWindow, "Quality");
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}
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}
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function MainMenu (windowID : int) {
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GUILayout.Space (10);
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GUILayout.BeginHorizontal();
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GUILayout.Box(resolutions[resolutionIndex].width + " x " + resolutions[resolutionIndex].height, GUILayout.Width(150), GUILayout.Height(20));
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GUILayout.Box(QualityNames[QualitySettings.GetQualityLevel ()], GUILayout.Width(150), GUILayout.Height(20));
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GUILayout.Space (15);
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if(startGame){
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if(GUILayout.Button("Start Game", GUILayout.Width(150), GUILayout.Height(30))){
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startGame = false;
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mainMenu = false;
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Pause();
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weaponManager.SelectedWeapon.gameObject.SetActiveRecursively(true);
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weaponManager.TakeFirstWeapon(weaponManager.SelectedWeapon.gameObject);
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}
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}else{
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GUILayout.BeginVertical();
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if(GUILayout.Button("Restart Game", GUILayout.Width(150), GUILayout.Height(30))){
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Time.timeScale = 1;
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Application.LoadLevel(0);
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}
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GUILayout.EndVertical();
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}
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GUILayout.EndHorizontal();
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GUILayout.Space (90);
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GUI.color = Color(0, 20, 0, 0.6);
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if(!finishedGame){
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//GUILayout.Label("Objective: Find secret room using less time");
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GUILayout.Label(objective);
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}else{
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GUILayout.Label("Objective: Completed with time: " + niceTime + " min");
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}
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GUILayout.Space (5);
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GUI.color = Color.white;
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scroll3 = GUILayout.BeginScrollView(scroll3, GUILayout.Width(480), GUILayout.Height(115));
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GUI.color = Color(20, 20,0, 0.6);
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GUILayout.Label("Tab - Main Menu");
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GUILayout.Label("Q - slow motion");
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GUILayout.Label("P - Fullscreen");
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GUILayout.Label("C - crouch");
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GUILayout.Label("Left Ctrl - prone");
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GUILayout.Label("LMB - fire");
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GUILayout.Label("RMB - aim");
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GUILayout.Label("F - weapon pick up");
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GUILayout.Label("R - reload");
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GUILayout.Label("Left Shift - run");
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GUILayout.Label("Space - jump");
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GUILayout.Label("1/2 - weapon change");
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GUILayout.Label("While selected STW-25 press G for flashlight");
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GUILayout.EndScrollView();
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}
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function Resolutions(windowID : int){
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GUI.BringWindowToFront(windowID);
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scroll = GUILayout.BeginScrollView(scroll, GUILayout.Width(140), GUILayout.Height(75));
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GUILayout.BeginVertical();
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for(var a : int; a < resolutions.Length; a++){
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if(resolutions[a].width == Screen.width && resolutions[a].height == Screen.height){
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GUI.color = Color(0, 20, 20, 0.6);
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}else{
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GUI.color = Color(20, 20, 20, 0.6);
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}
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if(GUILayout.Button(resolutions[a].width + " x " + resolutions[a].height)){
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resolutionIndex = a;
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if(Screen.fullScreen){
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Screen.SetResolution (resolutions[resolutionIndex].width,resolutions[resolutionIndex].height, true);
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}
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}
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}
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GUILayout.EndVertical();
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GUILayout.EndScrollView();
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}
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function QualityWindow(windowID : int){
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GUI.BringWindowToFront(windowID);
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scroll2 = GUILayout.BeginScrollView(scroll2, GUILayout.Width(140), GUILayout.Height(75));
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GUILayout.BeginVertical();
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for (var i = 0; i < QualityNames.Length; i++){
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if(QualityNames[i] == QualityNames[QualitySettings.GetQualityLevel ()]){
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GUI.color = Color(0, 20, 20, 0.6);
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}else{
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GUI.color = Color(20, 20, 20, 0.6);
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}
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if (GUILayout.Button (QualityNames[i]))
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QualitySettings.SetQualityLevel (i, true);
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}
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GUILayout.EndVertical();
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GUILayout.EndScrollView();
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}
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function Pause(){
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if(mainMenu){
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Time.timeScale = 0.0001;
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Screen.lockCursor = false;
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}else{
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Time.timeScale = 1;
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Screen.lockCursor = true;
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}
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}
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