test
testing
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//NSdesignGames @ 2012
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//FPS Kit | Version 2.0
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#pragma strict
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var guiStyle : GUISkin;
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var weaps : GameObject;
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var teleportPoint : Transform;
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var mm : MainMenu;
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private var inside : boolean;
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function OnTriggerEnter(weapon : Collider){
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//Detect if we on pickable weapon
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if(weapon.gameObject.tag == "Player"){
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inside = true;
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}
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}
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function OnTriggerExit(weapon : Collider){
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if(weapon.gameObject.tag == "Player"){
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inside = false;
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}
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}
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function Update(){
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if(inside){
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if(Input.GetKeyDown(KeyCode.F)){
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GameObject.FindWithTag("Player").transform.position = teleportPoint.position;
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GameObject.FindWithTag("Player").transform.rotation = teleportPoint.rotation;
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inside = false;
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weaps.SetActiveRecursively(true);
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mm.finishedGame = true;
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RenderSettings.fog = false;
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Destroy(gameObject);
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}
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}
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}
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function OnGUI(){
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if(!inside)
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return;
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GUI.skin = guiStyle;
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GUI.color.a = 0.9;
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GUI.depth = -10;
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var text : String = "Press ´F´ for MORE GUNS! ";
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var rect : Rect = Rect (Screen.width/2 - text.Length*9/2,Screen.height/2 - 25,text.Length*9,50);
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GUI.Box (rect, text);
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}
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