testing
This commit is contained in:
reedgamingstudio
2014-12-16 00:23:12 -06:00
parent c0c0755cc6
commit 5b8ebb7a35
1697 changed files with 1115979 additions and 0 deletions
@@ -0,0 +1,49 @@
//NSdesignGames @ 2012
//FPS Kit | Version 2.0
#pragma strict
var guiStyle : GUISkin;
var weaps : GameObject;
var teleportPoint : Transform;
var mm : MainMenu;
private var inside : boolean;
function OnTriggerEnter(weapon : Collider){
//Detect if we on pickable weapon
if(weapon.gameObject.tag == "Player"){
inside = true;
}
}
function OnTriggerExit(weapon : Collider){
if(weapon.gameObject.tag == "Player"){
inside = false;
}
}
function Update(){
if(inside){
if(Input.GetKeyDown(KeyCode.F)){
GameObject.FindWithTag("Player").transform.position = teleportPoint.position;
GameObject.FindWithTag("Player").transform.rotation = teleportPoint.rotation;
inside = false;
weaps.SetActiveRecursively(true);
mm.finishedGame = true;
RenderSettings.fog = false;
Destroy(gameObject);
}
}
}
function OnGUI(){
if(!inside)
return;
GUI.skin = guiStyle;
GUI.color.a = 0.9;
GUI.depth = -10;
var text : String = "Press ´F´ for MORE GUNS! ";
var rect : Rect = Rect (Screen.width/2 - text.Length*9/2,Screen.height/2 - 25,text.Length*9,50);
GUI.Box (rect, text);
}