test
testing
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//This script is used for next cases:
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//For example you pick RPG and shoot till last rocket
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//what this script do is deactivate rocked mesh, so it create and illusion
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//of having no ammo
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//Same for grenade and grenade launcher
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import System.Collections.Generic;
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#pragma strict
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//Mesh that need to be deactivate while player have no ammo
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//For ex. Rocker, Grenade etc.
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var objectsToDeactivate : List.<GameObject>;
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//This need to be attached to the same object as WeaponScript
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private var weapScript : WeaponScript;
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function Start () {
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weapScript = gameObject.GetComponent.<WeaponScript>();
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}
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function Update () {
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//We make it work only with grenade launcher gun types
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if(weapScript.GunType == weapScript.gunType.GRENADE_LAUNCHER){
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for(var i = 0; i < objectsToDeactivate.Count; i++){
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if(weapScript.grenadeLauncher.ammoCount == 0){
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objectsToDeactivate[i].SetActiveRecursively(false);
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}else{
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objectsToDeactivate[i].SetActiveRecursively(true);
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}
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}
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}
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}
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