testing
This commit is contained in:
reedgamingstudio
2014-12-16 00:23:12 -06:00
parent c0c0755cc6
commit 5b8ebb7a35
1697 changed files with 1115979 additions and 0 deletions
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//NSdesignGames @ 2012
//FPS Kit | Version 2.0
#pragma strict
//This script is used to control main weapon animations
//Should be attached to the object that contain weapon/hand animation
//Note this is Modifired version of WeaponAnimation.js and its adapted to work with per bullet reload animation
var Idle : String = "Idle";
var ReloadBegin : String = "Reload_1_3";
var ReloadMiddle : String = "Reload_2_3";
var ReloadEnd: String = "Reload_3_3";
var Shoot : String = "Fire";
var TakeIn : String = "TakeIn";
var TakeOut : String = "TakeOut";
var FireAnimationSpeed : float = 1;
var TakeInOutSpeed : float = 1;
var ReloadMiddleRepeat : float = 4;
private var PlayThis : String;
private var motor : FPScontroller;
private var player : GameObject;
function Awake () {
animation.Play(Idle);
animation[Idle].wrapMode = WrapMode.Once;
animation[ReloadBegin].wrapMode = WrapMode.Once;
animation[ReloadMiddle].wrapMode = WrapMode.Once;
animation[ReloadEnd].wrapMode = WrapMode.Once;
animation[Shoot].wrapMode = WrapMode.Once;
animation[TakeIn].wrapMode = WrapMode.Once;
animation[TakeOut].wrapMode = WrapMode.Once;
}
function Fire(){
animation.Rewind(Shoot);
animation[Shoot].speed = FireAnimationSpeed;
animation.Play(Shoot);
}
function Reloading(reloadTime : float) {
var totalLength = animation[ReloadBegin].clip.length + animation[ReloadMiddle].clip.length*ReloadMiddleRepeat + animation[ReloadEnd].clip.length;
var newReload1 : AnimationState = animation.CrossFadeQueued(ReloadBegin);
newReload1.speed = (totalLength/reloadTime)/2;
//4 is number of bullets to reload
for(var i : int = 0; i < ReloadMiddleRepeat; i++){
var newReload2 : AnimationState = animation.CrossFadeQueued(ReloadMiddle);
newReload2.speed = (totalLength/reloadTime)/1.4;
}
var newReload3 : AnimationState = animation.CrossFadeQueued(ReloadEnd);
newReload3.speed = (totalLength/reloadTime)/2;
}
function takeIn(){
animation.Rewind(TakeIn);
animation[TakeIn].speed = TakeInOutSpeed;
animation[TakeIn].time = 0;
animation.Play(TakeIn);
}
function takeOut(){
animation.Rewind(TakeOut);
animation[TakeOut].speed = TakeInOutSpeed;
animation[TakeOut].time = 0;
animation.Play(TakeOut);
}
@script AddComponentMenu ("FPS system/Weapon System/SniperAnimation")