testing
This commit is contained in:
reedgamingstudio
2014-12-16 00:23:12 -06:00
parent c0c0755cc6
commit 5b8ebb7a35
1697 changed files with 1115979 additions and 0 deletions
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: a543f1136c7823744920c21963b7fb38
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,36 @@
Shader "Decal" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_DecalTex ("Decal (RGBA)", 2D) = "black" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 250
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
sampler2D _DecalTex;
fixed4 _Color;
struct Input {
float2 uv_MainTex;
float2 uv_DecalTex;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
half4 decal = tex2D(_DecalTex, IN.uv_DecalTex);
c.rgb = lerp (c.rgb, decal.rgb, decal.a);
c *= _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "Diffuse"
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: c97e95b6e50c48e4f8503dfd57dbb35f
ShaderImporter:
defaultTextures: []
userData:
@@ -0,0 +1,34 @@
Shader "Bumped Diffuse" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_BumpMap ("Normalmap", 2D) = "bump" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 300
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
sampler2D _BumpMap;
fixed4 _Color;
struct Input {
float2 uv_MainTex;
float2 uv_BumpMap;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
}
ENDCG
}
FallBack "Diffuse"
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: d0746dec0bd69ab489d25f4c06fdd0af
ShaderImporter:
defaultTextures: []
userData:
@@ -0,0 +1,29 @@
Shader "Diffuse" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
fixed4 _Color;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "VertexLit"
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: c8b4873a2d71a254488bd93599f023bb
ShaderImporter:
defaultTextures: []
userData:
@@ -0,0 +1,34 @@
Shader "Diffuse Detail" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_Detail ("Detail (RGB)", 2D) = "gray" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 250
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
sampler2D _Detail;
fixed4 _Color;
struct Input {
float2 uv_MainTex;
float2 uv_Detail;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
c.rgb *= tex2D(_Detail,IN.uv_Detail).rgb*2;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "Diffuse"
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 3c58973d251c2df40a1ef05555150055
ShaderImporter:
defaultTextures: []
userData:
@@ -0,0 +1,105 @@
Shader "Particles/Additive" {
Properties {
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
_MainTex ("Particle Texture", 2D) = "white" {}
_InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0
}
Category {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Blend SrcAlpha One
AlphaTest Greater .01
ColorMask RGB
Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord
}
// ---- Fragment program cards
SubShader {
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_particles
#include "UnityCG.cginc"
sampler2D _MainTex;
fixed4 _TintColor;
struct appdata_t {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
#ifdef SOFTPARTICLES_ON
float4 projPos : TEXCOORD1;
#endif
};
float4 _MainTex_ST;
v2f vert (appdata_t v)
{
v2f o;
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
#ifdef SOFTPARTICLES_ON
o.projPos = ComputeScreenPos (o.vertex);
COMPUTE_EYEDEPTH(o.projPos.z);
#endif
o.color = v.color;
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
return o;
}
sampler2D _CameraDepthTexture;
float _InvFade;
fixed4 frag (v2f i) : COLOR
{
#ifdef SOFTPARTICLES_ON
float sceneZ = LinearEyeDepth (UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))));
float partZ = i.projPos.z;
float fade = saturate (_InvFade * (sceneZ-partZ));
i.color.a *= fade;
#endif
return 2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord);
}
ENDCG
}
}
// ---- Dual texture cards
SubShader {
Pass {
SetTexture [_MainTex] {
constantColor [_TintColor]
combine constant * primary
}
SetTexture [_MainTex] {
combine texture * previous DOUBLE
}
}
}
// ---- Single texture cards (does not do color tint)
SubShader {
Pass {
SetTexture [_MainTex] {
combine texture * primary
}
}
}
}
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 2ed4c7f6d904b304b9ed8edd172f92b4
ShaderImporter:
defaultTextures: []
userData:
@@ -0,0 +1,104 @@
Shader "Particles/Multiply" {
Properties {
_MainTex ("Particle Texture", 2D) = "white" {}
_InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0
}
Category {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Blend Zero SrcColor
Cull Off Lighting Off ZWrite Off Fog { Color (1,1,1,1) }
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord
}
// ---- Fragment program cards
SubShader {
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_particles
#include "UnityCG.cginc"
sampler2D _MainTex;
fixed4 _TintColor;
struct appdata_t {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
#ifdef SOFTPARTICLES_ON
float4 projPos : TEXCOORD1;
#endif
};
float4 _MainTex_ST;
v2f vert (appdata_t v)
{
v2f o;
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
#ifdef SOFTPARTICLES_ON
o.projPos = ComputeScreenPos (o.vertex);
COMPUTE_EYEDEPTH(o.projPos.z);
#endif
o.color = v.color;
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
return o;
}
sampler2D _CameraDepthTexture;
float _InvFade;
fixed4 frag (v2f i) : COLOR
{
#ifdef SOFTPARTICLES_ON
float sceneZ = LinearEyeDepth (UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))));
float partZ = i.projPos.z;
float fade = saturate (_InvFade * (sceneZ-partZ));
i.color.a *= fade;
#endif
half4 prev = i.color * tex2D(_MainTex, i.texcoord);
return lerp(half4(1,1,1,1), prev, prev.a);
}
ENDCG
}
}
// ---- Dual texture cards
SubShader {
Pass {
SetTexture [_MainTex] {
combine texture * primary
}
SetTexture [_MainTex] {
constantColor (1,1,1,1)
combine previous lerp (previous) constant
}
}
}
// ---- Single texture cards (does not do particle colors)
SubShader {
Pass {
SetTexture [_MainTex] {
constantColor (1,1,1,1)
combine texture lerp(texture) constant
}
}
}
}
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 174f6b75410d58c49856e6fb40fc84a8
ShaderImporter:
defaultTextures: []
userData:
+5
View File
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: ec217978c6af8da45bc9362ac54f2a73
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: fd390f57f14d02d45b459991802bb516
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 398ad4f697ac4f04a88fedea5559d88a
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 74f4a47fc3b034e2d963491f4e514174
NativeFormatImporter:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: d63e00a0127d76c44ae642e000f21176
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 028c11450244e4feabe6828fc2ec3e03
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 08f28e42a647e2a4cbd32e793359aa3c
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 09e44d345336f9346932f9af6158efc1
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 67db31eead11e8d6d00011d98d76c639
NativeFormatImporter:
userData:
+5
View File
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 11c10aca76751834c8668af6d621d8d4
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: a29e133e3841243b7b0ec432e3573cdd
NativeFormatImporter:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 09b06e8b8a8c7744e95af1dcf8f8334f
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: d2e8910d29d640841a2ddb744ecf10fa
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 52a1cf6eec0cc4f64bd6dfc9a3e8fe14
NativeFormatImporter:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: ecb75e3f6da470d4f8a065653c336343
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,26 @@
Shader "Projector/Light" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_ShadowTex ("Cookie", 2D) = "" { TexGen ObjectLinear }
_FalloffTex ("FallOff", 2D) = "" { TexGen ObjectLinear }
}
Subshader {
Pass {
ZWrite off
Fog { Color (0, 0, 0) }
Color [_Color]
ColorMask RGB
Blend DstColor One
Offset -1, -1
SetTexture [_ShadowTex] {
combine texture * primary, ONE - texture
Matrix [_Projector]
}
SetTexture [_FalloffTex] {
constantColor (0,0,0,0)
combine previous lerp (texture) constant
Matrix [_ProjectorClip]
}
}
}
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: ab70c098a52a04be88096d20e1540cb8
ShaderImporter:
defaultTextures: []
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 687959c793d3a0549b849cddb9bf94a7
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: cc90a732ad112a541100162a44295342
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 1
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 1
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 1
generateCubemap: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 1024
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 0f6377872e339455d9912675771556d1
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: 2
aniso: 9
mipBias: 0
wrapMode: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
+5
View File
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 974b69ed1777cb04dbaf829253e24c7d
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,28 @@
Shader "BlendedDecal"
{
Properties
{
_Color ("Tint", Color) = (1,1,1,1)
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Lighting Off
ZTest LEqual
ZWrite Off
Tags {"Queue" = "Transparent"}
Pass
{
Alphatest Greater 0
Blend SrcAlpha OneMinusSrcAlpha
Offset -1, -1
SetTexture [_MainTex]
{
ConstantColor[_Color]
Combine texture * constant
}
}
}
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 049e56f7b034914469a73edfd18be295
ShaderImporter:
defaultTextures: []
userData:
@@ -0,0 +1,41 @@
Shader "Particles/Additive" {
Properties {
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
_MainTex ("Particle Texture", 2D) = "white" {}
}
Category {
Tags { "Queue" = "Transparent" }
Blend SrcAlpha One
AlphaTest Greater .01
ColorMask RGB
Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord
}
// ---- Dual texture cards
SubShader {
Pass {
SetTexture [_MainTex] {
constantColor [_TintColor]
combine constant * primary DOUBLE
}
SetTexture [_MainTex] {
combine texture * previous
}
}
}
// ---- Single texture cards (does not do color tint)
SubShader {
Pass {
SetTexture [_MainTex] {
combine texture * primary
}
}
}
}
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 0cb3a4c163cb92a43b5d5242b9259e1d
ShaderImporter:
defaultTextures: []
userData:
@@ -0,0 +1,41 @@
Shader "Particles/Alpha Blended" {
Properties {
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
_MainTex ("Particle Texture", 2D) = "white" {}
}
Category {
Tags { "Queue" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
AlphaTest Greater .01
ColorMask RGB
Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord
}
// ---- Dual texture cards
SubShader {
Pass {
SetTexture [_MainTex] {
constantColor [_TintColor]
combine constant * primary DOUBLE
}
SetTexture [_MainTex] {
combine texture * previous
}
}
}
// ---- Single texture cards (does not do color tint)
SubShader {
Pass {
SetTexture [_MainTex] {
combine texture * primary
}
}
}
}
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 74419da32385708409efb3914af9c5c9
ShaderImporter:
defaultTextures: []
userData:
+5
View File
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 2cfc7ce75d7e58b44abb68bcf7b32888
folderAsset: yes
DefaultImporter:
userData:
Binary file not shown.
@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 5ba172cd3918d7c44aa6d04446119a00
NativeFormatImporter:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: d44f7eb36bfea46478f2caf285c026b9
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: b1b9e2682a94dcf4ab4c01a9bd5142b6
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 427ff48b098658742bdcce953d607e78
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 1da31b5f0cf126543b66c7d9d24a574c
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 5dbdf7dfcf86afa418926ee28fab2b1d
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 752b01b0aec6184468996505d2ab8a9c
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: dc97187fca1dcaf4e84e8b5f414a64ba
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 91c222ac5463b7243849bc078d53e72c
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 41bf32e880ff2b8498ee5ab522ad773f
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: bcae914220acd4907840a029bb9d9aec
NativeFormatImporter:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: a09d330673092784f8bb4eefd5c60281
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 758ad48f53693d742bacb41d2ca5fe65
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: e633a20421c47426aa04444234225b69
NativeFormatImporter:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: a7cf47256438fa64489ed6013452afe4
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: f7853d5b3dabc84488c459160aaf42c9
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 358a87f082de94ddd810e929c00c8594
NativeFormatImporter:
userData:
@@ -0,0 +1,68 @@
fileFormatVersion: 2
guid: ba6a41dc489914734857bb5924eb70ad
ModelImporter:
serializedVersion: 16
fileIDToRecycleName:
100000: //RootNode
400000: //RootNode
2300000: //RootNode
3300000: //RootNode
4300000: pPlane1
4300002: nurbsToPoly1
4300004: pCylinder1
4300006: waterPlaneMesh
11100000: //RootNode
materials:
importMaterials: 1
materialName: 3
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 0
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 1
additionalBone: 0
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: b3e477906860cb2429ee743ab1565ff4
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,392 @@
using UnityEngine;
using System.Collections;
[ExecuteInEditMode] // Make water live-update even when not in play mode
public class Water : MonoBehaviour
{
public enum WaterMode {
Simple = 0,
Reflective = 1,
Refractive = 2,
};
public WaterMode m_WaterMode = WaterMode.Refractive;
public bool m_DisablePixelLights = true;
public int m_TextureSize = 256;
public float m_ClipPlaneOffset = 0.07f;
public LayerMask m_ReflectLayers = -1;
public LayerMask m_RefractLayers = -1;
private Hashtable m_ReflectionCameras = new Hashtable(); // Camera -> Camera table
private Hashtable m_RefractionCameras = new Hashtable(); // Camera -> Camera table
private RenderTexture m_ReflectionTexture = null;
private RenderTexture m_RefractionTexture = null;
private WaterMode m_HardwareWaterSupport = WaterMode.Refractive;
private int m_OldReflectionTextureSize = 0;
private int m_OldRefractionTextureSize = 0;
private static bool s_InsideWater = false;
// This is called when it's known that the object will be rendered by some
// camera. We render reflections / refractions and do other updates here.
// Because the script executes in edit mode, reflections for the scene view
// camera will just work!
public void OnWillRenderObject()
{
if( !enabled || !renderer || !renderer.sharedMaterial || !renderer.enabled )
return;
Camera cam = Camera.current;
if( !cam )
return;
// Safeguard from recursive water reflections.
if( s_InsideWater )
return;
s_InsideWater = true;
// Actual water rendering mode depends on both the current setting AND
// the hardware support. There's no point in rendering refraction textures
// if they won't be visible in the end.
m_HardwareWaterSupport = FindHardwareWaterSupport();
WaterMode mode = GetWaterMode();
Camera reflectionCamera, refractionCamera;
CreateWaterObjects( cam, out reflectionCamera, out refractionCamera );
// find out the reflection plane: position and normal in world space
Vector3 pos = transform.position;
Vector3 normal = transform.up;
// Optionally disable pixel lights for reflection/refraction
int oldPixelLightCount = QualitySettings.pixelLightCount;
if( m_DisablePixelLights )
QualitySettings.pixelLightCount = 0;
UpdateCameraModes( cam, reflectionCamera );
UpdateCameraModes( cam, refractionCamera );
// Render reflection if needed
if( mode >= WaterMode.Reflective )
{
// Reflect camera around reflection plane
float d = -Vector3.Dot (normal, pos) - m_ClipPlaneOffset;
Vector4 reflectionPlane = new Vector4 (normal.x, normal.y, normal.z, d);
Matrix4x4 reflection = Matrix4x4.zero;
CalculateReflectionMatrix (ref reflection, reflectionPlane);
Vector3 oldpos = cam.transform.position;
Vector3 newpos = reflection.MultiplyPoint( oldpos );
reflectionCamera.worldToCameraMatrix = cam.worldToCameraMatrix * reflection;
// Setup oblique projection matrix so that near plane is our reflection
// plane. This way we clip everything below/above it for free.
Vector4 clipPlane = CameraSpacePlane( reflectionCamera, pos, normal, 1.0f );
Matrix4x4 projection = cam.projectionMatrix;
CalculateObliqueMatrix (ref projection, clipPlane);
reflectionCamera.projectionMatrix = projection;
reflectionCamera.cullingMask = ~(1<<4) & m_ReflectLayers.value; // never render water layer
reflectionCamera.targetTexture = m_ReflectionTexture;
GL.SetRevertBackfacing (true);
reflectionCamera.transform.position = newpos;
Vector3 euler = cam.transform.eulerAngles;
reflectionCamera.transform.eulerAngles = new Vector3(-euler.x, euler.y, euler.z);
reflectionCamera.Render();
reflectionCamera.transform.position = oldpos;
GL.SetRevertBackfacing (false);
renderer.sharedMaterial.SetTexture( "_ReflectionTex", m_ReflectionTexture );
}
// Render refraction
if( mode >= WaterMode.Refractive )
{
refractionCamera.worldToCameraMatrix = cam.worldToCameraMatrix;
// Setup oblique projection matrix so that near plane is our reflection
// plane. This way we clip everything below/above it for free.
Vector4 clipPlane = CameraSpacePlane( refractionCamera, pos, normal, -1.0f );
Matrix4x4 projection = cam.projectionMatrix;
CalculateObliqueMatrix (ref projection, clipPlane);
refractionCamera.projectionMatrix = projection;
refractionCamera.cullingMask = ~(1<<4) & m_RefractLayers.value; // never render water layer
refractionCamera.targetTexture = m_RefractionTexture;
refractionCamera.transform.position = cam.transform.position;
refractionCamera.transform.rotation = cam.transform.rotation;
refractionCamera.Render();
renderer.sharedMaterial.SetTexture( "_RefractionTex", m_RefractionTexture );
}
// Restore pixel light count
if( m_DisablePixelLights )
QualitySettings.pixelLightCount = oldPixelLightCount;
// Setup shader keywords based on water mode
switch( mode )
{
case WaterMode.Simple:
Shader.EnableKeyword( "WATER_SIMPLE" );
Shader.DisableKeyword( "WATER_REFLECTIVE" );
Shader.DisableKeyword( "WATER_REFRACTIVE" );
break;
case WaterMode.Reflective:
Shader.DisableKeyword( "WATER_SIMPLE" );
Shader.EnableKeyword( "WATER_REFLECTIVE" );
Shader.DisableKeyword( "WATER_REFRACTIVE" );
break;
case WaterMode.Refractive:
Shader.DisableKeyword( "WATER_SIMPLE" );
Shader.DisableKeyword( "WATER_REFLECTIVE" );
Shader.EnableKeyword( "WATER_REFRACTIVE" );
break;
}
s_InsideWater = false;
}
// Cleanup all the objects we possibly have created
void OnDisable()
{
if( m_ReflectionTexture ) {
DestroyImmediate( m_ReflectionTexture );
m_ReflectionTexture = null;
}
if( m_RefractionTexture ) {
DestroyImmediate( m_RefractionTexture );
m_RefractionTexture = null;
}
foreach( DictionaryEntry kvp in m_ReflectionCameras )
DestroyImmediate( ((Camera)kvp.Value).gameObject );
m_ReflectionCameras.Clear();
foreach( DictionaryEntry kvp in m_RefractionCameras )
DestroyImmediate( ((Camera)kvp.Value).gameObject );
m_RefractionCameras.Clear();
}
// This just sets up some matrices in the material; for really
// old cards to make water texture scroll.
void Update()
{
if( !renderer )
return;
Material mat = renderer.sharedMaterial;
if( !mat )
return;
Vector4 waveSpeed = mat.GetVector( "WaveSpeed" );
float waveScale = mat.GetFloat( "_WaveScale" );
Vector4 waveScale4 = new Vector4(waveScale, waveScale, waveScale * 0.4f, waveScale * 0.45f);
// Time since level load, and do intermediate calculations with doubles
double t = Time.timeSinceLevelLoad / 20.0;
Vector4 offsetClamped = new Vector4(
(float)System.Math.IEEERemainder(waveSpeed.x * waveScale4.x * t, 1.0),
(float)System.Math.IEEERemainder(waveSpeed.y * waveScale4.y * t, 1.0),
(float)System.Math.IEEERemainder(waveSpeed.z * waveScale4.z * t, 1.0),
(float)System.Math.IEEERemainder(waveSpeed.w * waveScale4.w * t, 1.0)
);
mat.SetVector( "_WaveOffset", offsetClamped );
mat.SetVector( "_WaveScale4", waveScale4 );
Vector3 waterSize = renderer.bounds.size;
Vector3 scale = new Vector3( waterSize.x*waveScale4.x, waterSize.z*waveScale4.y, 1 );
Matrix4x4 scrollMatrix = Matrix4x4.TRS( new Vector3(offsetClamped.x,offsetClamped.y,0), Quaternion.identity, scale );
mat.SetMatrix( "_WaveMatrix", scrollMatrix );
scale = new Vector3( waterSize.x*waveScale4.z, waterSize.z*waveScale4.w, 1 );
scrollMatrix = Matrix4x4.TRS( new Vector3(offsetClamped.z,offsetClamped.w,0), Quaternion.identity, scale );
mat.SetMatrix( "_WaveMatrix2", scrollMatrix );
}
private void UpdateCameraModes( Camera src, Camera dest )
{
if( dest == null )
return;
// set water camera to clear the same way as current camera
dest.clearFlags = src.clearFlags;
dest.backgroundColor = src.backgroundColor;
if( src.clearFlags == CameraClearFlags.Skybox )
{
Skybox sky = src.GetComponent(typeof(Skybox)) as Skybox;
Skybox mysky = dest.GetComponent(typeof(Skybox)) as Skybox;
if( !sky || !sky.material )
{
mysky.enabled = false;
}
else
{
mysky.enabled = true;
mysky.material = sky.material;
}
}
// update other values to match current camera.
// even if we are supplying custom camera&projection matrices,
// some of values are used elsewhere (e.g. skybox uses far plane)
dest.farClipPlane = src.farClipPlane;
dest.nearClipPlane = src.nearClipPlane;
dest.orthographic = src.orthographic;
dest.fieldOfView = src.fieldOfView;
dest.aspect = src.aspect;
dest.orthographicSize = src.orthographicSize;
}
// On-demand create any objects we need for water
private void CreateWaterObjects( Camera currentCamera, out Camera reflectionCamera, out Camera refractionCamera )
{
WaterMode mode = GetWaterMode();
reflectionCamera = null;
refractionCamera = null;
if( mode >= WaterMode.Reflective )
{
// Reflection render texture
if( !m_ReflectionTexture || m_OldReflectionTextureSize != m_TextureSize )
{
if( m_ReflectionTexture )
DestroyImmediate( m_ReflectionTexture );
m_ReflectionTexture = new RenderTexture( m_TextureSize, m_TextureSize, 16 );
m_ReflectionTexture.name = "__WaterReflection" + GetInstanceID();
m_ReflectionTexture.isPowerOfTwo = true;
m_ReflectionTexture.hideFlags = HideFlags.DontSave;
m_OldReflectionTextureSize = m_TextureSize;
}
// Camera for reflection
reflectionCamera = m_ReflectionCameras[currentCamera] as Camera;
if( !reflectionCamera ) // catch both not-in-dictionary and in-dictionary-but-deleted-GO
{
GameObject go = new GameObject( "Water Refl Camera id" + GetInstanceID() + " for " + currentCamera.GetInstanceID(), typeof(Camera), typeof(Skybox) );
reflectionCamera = go.camera;
reflectionCamera.enabled = false;
reflectionCamera.transform.position = transform.position;
reflectionCamera.transform.rotation = transform.rotation;
reflectionCamera.gameObject.AddComponent("FlareLayer");
go.hideFlags = HideFlags.HideAndDontSave;
m_ReflectionCameras[currentCamera] = reflectionCamera;
}
}
if( mode >= WaterMode.Refractive )
{
// Refraction render texture
if( !m_RefractionTexture || m_OldRefractionTextureSize != m_TextureSize )
{
if( m_RefractionTexture )
DestroyImmediate( m_RefractionTexture );
m_RefractionTexture = new RenderTexture( m_TextureSize, m_TextureSize, 16 );
m_RefractionTexture.name = "__WaterRefraction" + GetInstanceID();
m_RefractionTexture.isPowerOfTwo = true;
m_RefractionTexture.hideFlags = HideFlags.DontSave;
m_OldRefractionTextureSize = m_TextureSize;
}
// Camera for refraction
refractionCamera = m_RefractionCameras[currentCamera] as Camera;
if( !refractionCamera ) // catch both not-in-dictionary and in-dictionary-but-deleted-GO
{
GameObject go = new GameObject( "Water Refr Camera id" + GetInstanceID() + " for " + currentCamera.GetInstanceID(), typeof(Camera), typeof(Skybox) );
refractionCamera = go.camera;
refractionCamera.enabled = false;
refractionCamera.transform.position = transform.position;
refractionCamera.transform.rotation = transform.rotation;
refractionCamera.gameObject.AddComponent("FlareLayer");
go.hideFlags = HideFlags.HideAndDontSave;
m_RefractionCameras[currentCamera] = refractionCamera;
}
}
}
private WaterMode GetWaterMode()
{
if( m_HardwareWaterSupport < m_WaterMode )
return m_HardwareWaterSupport;
else
return m_WaterMode;
}
private WaterMode FindHardwareWaterSupport()
{
if( !SystemInfo.supportsRenderTextures || !renderer )
return WaterMode.Simple;
Material mat = renderer.sharedMaterial;
if( !mat )
return WaterMode.Simple;
string mode = mat.GetTag("WATERMODE", false);
if( mode == "Refractive" )
return WaterMode.Refractive;
if( mode == "Reflective" )
return WaterMode.Reflective;
return WaterMode.Simple;
}
// Extended sign: returns -1, 0 or 1 based on sign of a
private static float sgn(float a)
{
if (a > 0.0f) return 1.0f;
if (a < 0.0f) return -1.0f;
return 0.0f;
}
// Given position/normal of the plane, calculates plane in camera space.
private Vector4 CameraSpacePlane (Camera cam, Vector3 pos, Vector3 normal, float sideSign)
{
Vector3 offsetPos = pos + normal * m_ClipPlaneOffset;
Matrix4x4 m = cam.worldToCameraMatrix;
Vector3 cpos = m.MultiplyPoint( offsetPos );
Vector3 cnormal = m.MultiplyVector( normal ).normalized * sideSign;
return new Vector4( cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos,cnormal) );
}
// Adjusts the given projection matrix so that near plane is the given clipPlane
// clipPlane is given in camera space. See article in Game Programming Gems 5 and
// http://aras-p.info/texts/obliqueortho.html
private static void CalculateObliqueMatrix (ref Matrix4x4 projection, Vector4 clipPlane)
{
Vector4 q = projection.inverse * new Vector4(
sgn(clipPlane.x),
sgn(clipPlane.y),
1.0f,
1.0f
);
Vector4 c = clipPlane * (2.0F / (Vector4.Dot (clipPlane, q)));
// third row = clip plane - fourth row
projection[2] = c.x - projection[3];
projection[6] = c.y - projection[7];
projection[10] = c.z - projection[11];
projection[14] = c.w - projection[15];
}
// Calculates reflection matrix around the given plane
private static void CalculateReflectionMatrix (ref Matrix4x4 reflectionMat, Vector4 plane)
{
reflectionMat.m00 = (1F - 2F*plane[0]*plane[0]);
reflectionMat.m01 = ( - 2F*plane[0]*plane[1]);
reflectionMat.m02 = ( - 2F*plane[0]*plane[2]);
reflectionMat.m03 = ( - 2F*plane[3]*plane[0]);
reflectionMat.m10 = ( - 2F*plane[1]*plane[0]);
reflectionMat.m11 = (1F - 2F*plane[1]*plane[1]);
reflectionMat.m12 = ( - 2F*plane[1]*plane[2]);
reflectionMat.m13 = ( - 2F*plane[3]*plane[1]);
reflectionMat.m20 = ( - 2F*plane[2]*plane[0]);
reflectionMat.m21 = ( - 2F*plane[2]*plane[1]);
reflectionMat.m22 = (1F - 2F*plane[2]*plane[2]);
reflectionMat.m23 = ( - 2F*plane[3]*plane[2]);
reflectionMat.m30 = 0F;
reflectionMat.m31 = 0F;
reflectionMat.m32 = 0F;
reflectionMat.m33 = 1F;
}
}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a3d3ef1a5bbfb4e0a910fbbe5830b1f9
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: cc4bbe7119357574da2479c09ac23fae
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,211 @@
Shader "FX/Water" {
Properties {
_WaveScale ("Wave scale", Range (0.02,0.15)) = 0.063
_ReflDistort ("Reflection distort", Range (0,1.5)) = 0.44
_RefrDistort ("Refraction distort", Range (0,1.5)) = 0.40
_RefrColor ("Refraction color", COLOR) = ( .34, .85, .92, 1)
_Fresnel ("Fresnel (A) ", 2D) = "gray" {}
_BumpMap ("Normalmap ", 2D) = "bump" {}
WaveSpeed ("Wave speed (map1 x,y; map2 x,y)", Vector) = (19,9,-16,-7)
_ReflectiveColor ("Reflective color (RGB) fresnel (A) ", 2D) = "" {}
_ReflectiveColorCube ("Reflective color cube (RGB) fresnel (A)", Cube) = "" { TexGen CubeReflect }
_HorizonColor ("Simple water horizon color", COLOR) = ( .172, .463, .435, 1)
_MainTex ("Fallback texture", 2D) = "" {}
_ReflectionTex ("Internal Reflection", 2D) = "" {}
_RefractionTex ("Internal Refraction", 2D) = "" {}
}
// -----------------------------------------------------------
// Fragment program cards
Subshader {
Tags { "WaterMode"="Refractive" "RenderType"="Opaque" }
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile WATER_REFRACTIVE WATER_REFLECTIVE WATER_SIMPLE
#if defined (WATER_REFLECTIVE) || defined (WATER_REFRACTIVE)
#define HAS_REFLECTION 1
#endif
#if defined (WATER_REFRACTIVE)
#define HAS_REFRACTION 1
#endif
#include "UnityCG.cginc"
uniform float4 _WaveScale4;
uniform float4 _WaveOffset;
#if HAS_REFLECTION
uniform float _ReflDistort;
#endif
#if HAS_REFRACTION
uniform float _RefrDistort;
#endif
struct appdata {
float4 vertex : POSITION;
float3 normal : NORMAL;
};
struct v2f {
float4 pos : SV_POSITION;
#if defined(HAS_REFLECTION) || defined(HAS_REFRACTION)
float4 ref : TEXCOORD0;
float2 bumpuv0 : TEXCOORD1;
float2 bumpuv1 : TEXCOORD2;
float3 viewDir : TEXCOORD3;
#else
float2 bumpuv0 : TEXCOORD0;
float2 bumpuv1 : TEXCOORD1;
float3 viewDir : TEXCOORD2;
#endif
};
v2f vert(appdata v)
{
v2f o;
o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
// scroll bump waves
float4 temp;
temp.xyzw = v.vertex.xzxz * _WaveScale4 / unity_Scale.w + _WaveOffset;
o.bumpuv0 = temp.xy;
o.bumpuv1 = temp.wz;
// object space view direction (will normalize per pixel)
o.viewDir.xzy = ObjSpaceViewDir(v.vertex);
#if defined(HAS_REFLECTION) || defined(HAS_REFRACTION)
o.ref = ComputeScreenPos(o.pos);
#endif
return o;
}
#if defined (WATER_REFLECTIVE) || defined (WATER_REFRACTIVE)
sampler2D _ReflectionTex;
#endif
#if defined (WATER_REFLECTIVE) || defined (WATER_SIMPLE)
sampler2D _ReflectiveColor;
#endif
#if defined (WATER_REFRACTIVE)
sampler2D _Fresnel;
sampler2D _RefractionTex;
uniform float4 _RefrColor;
#endif
#if defined (WATER_SIMPLE)
uniform float4 _HorizonColor;
#endif
sampler2D _BumpMap;
half4 frag( v2f i ) : COLOR
{
i.viewDir = normalize(i.viewDir);
// combine two scrolling bumpmaps into one
half3 bump1 = UnpackNormal(tex2D( _BumpMap, i.bumpuv0 )).rgb;
half3 bump2 = UnpackNormal(tex2D( _BumpMap, i.bumpuv1 )).rgb;
half3 bump = (bump1 + bump2) * 0.5;
// fresnel factor
half fresnelFac = dot( i.viewDir, bump );
// perturb reflection/refraction UVs by bumpmap, and lookup colors
#if HAS_REFLECTION
float4 uv1 = i.ref; uv1.xy += bump * _ReflDistort;
half4 refl = tex2Dproj( _ReflectionTex, UNITY_PROJ_COORD(uv1) );
#endif
#if HAS_REFRACTION
float4 uv2 = i.ref; uv2.xy -= bump * _RefrDistort;
half4 refr = tex2Dproj( _RefractionTex, UNITY_PROJ_COORD(uv2) ) * _RefrColor;
#endif
// final color is between refracted and reflected based on fresnel
half4 color;
#if defined(WATER_REFRACTIVE)
half fresnel = tex2D( _Fresnel, float2(fresnelFac,fresnelFac) ).a;
color = lerp( refr, refl, fresnel );
#endif
#if defined(WATER_REFLECTIVE)
half4 water = tex2D( _ReflectiveColor, float2(fresnelFac,fresnelFac) );
color.rgb = lerp( water.rgb, refl.rgb, water.a );
color.a = refl.a * water.a;
#endif
#if defined(WATER_SIMPLE)
half4 water = tex2D( _ReflectiveColor, float2(fresnelFac,fresnelFac) );
color.rgb = lerp( water.rgb, _HorizonColor.rgb, water.a );
color.a = _HorizonColor.a;
#endif
return color;
}
ENDCG
}
}
// -----------------------------------------------------------
// Old cards
// three texture, cubemaps
Subshader {
Tags { "WaterMode"="Simple" "RenderType"="Opaque" }
Pass {
Color (0.5,0.5,0.5,0.5)
SetTexture [_MainTex] {
Matrix [_WaveMatrix]
combine texture * primary
}
SetTexture [_MainTex] {
Matrix [_WaveMatrix2]
combine texture * primary + previous
}
SetTexture [_ReflectiveColorCube] {
combine texture +- previous, primary
Matrix [_Reflection]
}
}
}
// dual texture, cubemaps
Subshader {
Tags { "WaterMode"="Simple" "RenderType"="Opaque" }
Pass {
Color (0.5,0.5,0.5,0.5)
SetTexture [_MainTex] {
Matrix [_WaveMatrix]
combine texture
}
SetTexture [_ReflectiveColorCube] {
combine texture +- previous, primary
Matrix [_Reflection]
}
}
}
// single texture
Subshader {
Tags { "WaterMode"="Simple" "RenderType"="Opaque" }
Pass {
Color (0.5,0.5,0.5,0)
SetTexture [_MainTex] {
Matrix [_WaveMatrix]
combine texture, primary
}
}
}
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 1cac2e0bcc34e4b3cbb4bd85982eba83
ShaderImporter:
defaultTextures: []
userData:
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 21c61b6f5dff53d4caa5b9907dcf953d
folderAsset: yes
DefaultImporter:
userData:
@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 5b5c5575fd4c74abd9f7b30862fb76a3
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 1024
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
Binary file not shown.

After

Width:  |  Height:  |  Size: 156 KiB

@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: e6f8288974c664a309d6c66de636978c
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
Binary file not shown.

After

Width:  |  Height:  |  Size: 135 KiB

@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 2dd3788f8589b40bf82a92d76ffc5091
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 1
externalNormalMap: 1
heightScale: .0164516103
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: 1
aniso: 3
mipBias: 0
wrapMode: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
@@ -0,0 +1,48 @@
fileFormatVersion: 2
guid: 15c6acc4f11254a04b03849245d80574
TextureImporter:
fileIDToRecycleName:
8900000: generatedCubemap
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .100000001
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 3
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 32
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
@@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: b725b62cfc9d04e4886735ab2a8107d1
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 2
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .100000001
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 32
textureSettings:
filterMode: 1
aniso: 1
mipBias: 0
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData: