test
testing
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Shader "Projector/Light" {
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Properties {
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_Color ("Main Color", Color) = (1,1,1,1)
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_ShadowTex ("Cookie", 2D) = "" { TexGen ObjectLinear }
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_FalloffTex ("FallOff", 2D) = "" { TexGen ObjectLinear }
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}
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Subshader {
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Pass {
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ZWrite off
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Fog { Color (0, 0, 0) }
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Color [_Color]
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ColorMask RGB
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Blend DstColor One
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Offset -1, -1
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SetTexture [_ShadowTex] {
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combine texture * primary, ONE - texture
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Matrix [_Projector]
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}
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SetTexture [_FalloffTex] {
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constantColor (0,0,0,0)
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combine previous lerp (texture) constant
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Matrix [_ProjectorClip]
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}
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}
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}
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}
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correctGamma: 0
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fadeOut: 0
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borderMipMap: 1
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mipMapFadeDistanceStart: 2
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: .25
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normalMapFilter: 0
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isReadable: 0
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grayScaleToAlpha: 1
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generateCubemap: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 1024
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textureSettings:
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spriteExtrude: 1
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spritePivot: {x: .5, y: .5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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mipMapFadeDistanceEnd: 3
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bumpmap:
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seamlessCubemap: 0
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maxTextureSize: 1024
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textureSettings:
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filterMode: 2
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aniso: 9
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mipBias: 0
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spritePivot: {x: .5, y: .5}
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