testing
This commit is contained in:
reedgamingstudio
2014-12-16 00:23:12 -06:00
parent c0c0755cc6
commit 5b8ebb7a35
1697 changed files with 1115979 additions and 0 deletions
@@ -0,0 +1,28 @@
Shader "BlendedDecal"
{
Properties
{
_Color ("Tint", Color) = (1,1,1,1)
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Lighting Off
ZTest LEqual
ZWrite Off
Tags {"Queue" = "Transparent"}
Pass
{
Alphatest Greater 0
Blend SrcAlpha OneMinusSrcAlpha
Offset -1, -1
SetTexture [_MainTex]
{
ConstantColor[_Color]
Combine texture * constant
}
}
}
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 049e56f7b034914469a73edfd18be295
ShaderImporter:
defaultTextures: []
userData:
@@ -0,0 +1,41 @@
Shader "Particles/Additive" {
Properties {
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
_MainTex ("Particle Texture", 2D) = "white" {}
}
Category {
Tags { "Queue" = "Transparent" }
Blend SrcAlpha One
AlphaTest Greater .01
ColorMask RGB
Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord
}
// ---- Dual texture cards
SubShader {
Pass {
SetTexture [_MainTex] {
constantColor [_TintColor]
combine constant * primary DOUBLE
}
SetTexture [_MainTex] {
combine texture * previous
}
}
}
// ---- Single texture cards (does not do color tint)
SubShader {
Pass {
SetTexture [_MainTex] {
combine texture * primary
}
}
}
}
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 0cb3a4c163cb92a43b5d5242b9259e1d
ShaderImporter:
defaultTextures: []
userData:
@@ -0,0 +1,41 @@
Shader "Particles/Alpha Blended" {
Properties {
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
_MainTex ("Particle Texture", 2D) = "white" {}
}
Category {
Tags { "Queue" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
AlphaTest Greater .01
ColorMask RGB
Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord
}
// ---- Dual texture cards
SubShader {
Pass {
SetTexture [_MainTex] {
constantColor [_TintColor]
combine constant * primary DOUBLE
}
SetTexture [_MainTex] {
combine texture * previous
}
}
}
// ---- Single texture cards (does not do color tint)
SubShader {
Pass {
SetTexture [_MainTex] {
combine texture * primary
}
}
}
}
}
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 74419da32385708409efb3914af9c5c9
ShaderImporter:
defaultTextures: []
userData: