//NSdesignGames @ 2012 //FPS Kit | Version 2.0 + Multiplayer //Implementation of Photon Networking system //Remote and local player setup //Player position sync over Network using UnityEngine; using System.Collections; using System.Collections.Generic; public class PlayerLocationSync : Photon.MonoBehaviour { //Temporary variable [HideInInspector] public string playerName; //This is target fro HeadLookControllerc.cs public Transform lookTarget; public List remoteObjectsToDeactivate; public List remoteScriptsToDeactivate; public List localObjectsToDeactivate; public List localScriptsToDeactivate; CharacterController cc; // Use this for initialization void Start () { cc = GetComponent(); if(!photonView.isMine){ for(int i = 0; i