//NSdesignGames @ 2012 //FPS Kit | Version 2.0 + Multiplayer using UnityEngine; using System.Collections; public class RagdollController : MonoBehaviour { public GUISkin guiSKin; public GameObject cam; //make rigidbody kinematic after //also it is used as Wait For respawn time public int timer; //Display timer gui or not bool gui; // Use this for initialization void Start () { StartCoroutine(sleepRigidbody()); } void OnGUI(){ if(gui && cam){ GUI.skin = guiSKin; GUI.Label(new Rect(Screen.width/2-75, Screen.height/2-15, 150, 30), "Respawn in: " + timer); } } //Respawn in 3 seconds void RespawnAfter(){ gui = true; InvokeRepeating("_respawnAfter", 1, 1); } void _respawnAfter () { timer --; if(timer == 0){ clearCamera(); GameObject.FindWithTag("Network").SendMessage("SpawnPlayer"); Destroy (this); } } void clearCamera(){ Destroy(cam); } IEnumerator sleepRigidbody(){ //Make ragdoll kinematic yield return new WaitForSeconds(timer); foreach(Rigidbody c in transform.root.GetComponentsInChildren()){ c.isKinematic = true; } } }