initial upload
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using UnityEngine;
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[ExecuteInEditMode]
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public class WaterSimple : MonoBehaviour
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{
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private void Update()
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{
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if ((bool)base.GetComponent<Renderer>())
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{
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Material sharedMaterial = base.GetComponent<Renderer>().sharedMaterial;
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if ((bool)sharedMaterial)
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{
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Vector4 vector = sharedMaterial.GetVector("WaveSpeed");
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float num = sharedMaterial.GetFloat("_WaveScale");
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float num2 = Time.time / 20f;
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Vector4 vector2 = vector * (num2 * num);
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Vector4 vector3 = new Vector4(Mathf.Repeat(vector2.x, 1f), Mathf.Repeat(vector2.y, 1f), Mathf.Repeat(vector2.z, 1f), Mathf.Repeat(vector2.w, 1f));
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sharedMaterial.SetVector("_WaveOffset", vector3);
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Vector3 vector4 = new Vector3(1f / num, 1f / num, 1f);
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Matrix4x4 matrix = Matrix4x4.TRS(new Vector3(vector3.x, vector3.y, 0f), Quaternion.identity, vector4);
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sharedMaterial.SetMatrix("_WaveMatrix", matrix);
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matrix = Matrix4x4.TRS(new Vector3(vector3.z, vector3.w, 0f), Quaternion.identity, vector4 * 0.45f);
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sharedMaterial.SetMatrix("_WaveMatrix2", matrix);
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}
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}
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}
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}
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