initial upload
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@@ -0,0 +1,21 @@
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using System;
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using UnityEngine;
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// Token: 0x02000002 RID: 2
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[Serializable]
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public class Begingame: MonoBehaviour
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{
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// Token: 0x06000002 RID: 2 RVA: 0x000020F4 File Offset: 0x000002F4
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public virtual void Update()
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{
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if (Input.GetKeyDown("e"))
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{
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Network.Destroy(this.gameObject);
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}
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}
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// Token: 0x06000003 RID: 3 RVA: 0x00002110 File Offset: 0x00000310
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public virtual void Main()
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{
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}
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}
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