initial upload
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using System;
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using UnityEngine;
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[Serializable]
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public class singleplayerday : MonoBehaviour
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{
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public bool clicked;
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public virtual void OnMouseDown()
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{
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clicked = !clicked;
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Application.LoadLevel(7);
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Debug.Log("clicked credits" + ((!clicked) ? " off" : string.Empty));
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}
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public virtual void Main()
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{
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}
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}
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