initial upload

This commit is contained in:
niko
2026-05-24 12:14:04 +02:00
parent 213ed4c965
commit 2526aab9c7
961 changed files with 457060 additions and 10 deletions
@@ -0,0 +1,31 @@
Shader "FX/Water (simple)" {
Properties {
_horizonColor ("Horizon color", Color) = (0.172,0.463,0.435,0)
_WaveScale ("Wave scale", Range(0.02,0.15)) = 0.07
_ColorControl ("Reflective color (RGB) fresnel (A) ", 2D) = "" {}
_ColorControlCube ("Reflective color cube (RGB) fresnel (A) ", CUBE) = "" { TexGen CubeReflect }
_BumpMap ("Waves Normalmap ", 2D) = "" {}
WaveSpeed ("Wave speed (map1 x,y; map2 x,y)", Vector) = (19,9,-16,-7)
_MainTex ("Fallback texture", 2D) = "" {}
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType" = "Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard fullforwardshadows
#pragma target 3.0
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
}
ENDCG
}
}