using System; using UnityEngine; [Serializable] public class Multiplayerbutton_0023 : MonoBehaviour { public bool clicked; public Camera CameraMenu; public Camera CameraSettings; public Camera CameraSingleplayer; public Camera CameraMultiplayer; public Camera CameraCoop; public Camera CameraVerses; public virtual void OnMouseDown() { clicked = !clicked; CameraMenu.GetComponent().enabled = false; CameraSettings.GetComponent().enabled = false; CameraSingleplayer.GetComponent().enabled = false; CameraMultiplayer.GetComponent().enabled = true; CameraCoop.GetComponent().enabled = false; CameraVerses.GetComponent().enabled = false; } public virtual void Main() { } }