using System; using UnityEngine; using UnityScript.Lang; [Serializable] public class checkcustards : MonoBehaviour { public GameObject[] gos; public virtual void Start() { gos = GameObject.FindGameObjectsWithTag("Paper"); } public virtual void Update() { gos = GameObject.FindGameObjectsWithTag("Paper"); if (Extensions.get_length((System.Array)gos) == 10) { UnityEngine.Object.DestroyObject(gameObject); } } public virtual void Main() { } }