using NUnit; using System; using UnityEngine; // Token: 0x02000019 RID: 25 [Serializable] public class disconnectend : MonoBehaviour { // Token: 0x0600005F RID: 95 RVA: 0x0000452C File Offset: 0x0000272C public disconnectend() { this.timeOut = 5f; } // Token: 0x06000060 RID: 96 RVA: 0x00004540 File Offset: 0x00002740 public virtual void Awake() { this.Invoke("DestroyNow", this.timeOut); } // Token: 0x06000061 RID: 97 RVA: 0x00004554 File Offset: 0x00002754 public virtual void DestroyNow() { global::UnityEngine.Object.Destroy(this.gameObject); } // Token: 0x06000062 RID: 98 RVA: 0x00004564 File Offset: 0x00002764 public virtual void Main() { } // Token: 0x04000087 RID: 135 public float timeOut; // Token: 0x04000088 RID: 136 public bool detachChildren; }