using System; using UnityEngine; [Serializable] public class flashlight : MonoBehaviour { public GameObject flashLight; public AudioClip switchsound; public bool Paused; public Light myLight; public virtual void Update() { if (Input.GetKeyDown("f")) { myLight.enabled = !myLight.enabled; GetComponent().PlayOneShot(switchsound); } if (Input.GetMouseButtonDown(1)) { myLight.enabled = !myLight.enabled; GetComponent().PlayOneShot(switchsound); } if (Input.GetKeyDown("h")) { Cursor.visible = false; } if (Input.GetKeyDown("g")) { Cursor.visible = false; } } public void Start() { myLight = flashLight.GetComponent(); } }