using System; using UnityEngine; [Serializable] public class nightvision : MonoBehaviour { public GameObject flashlight; public AudioClip switchsound; public Light myLight; public nightvision() { myLight = (Light)flashlight.GetComponent("Light"); } public virtual void Update() { if (GetComponent().isMine && Input.GetKeyDown("n")) { myLight.enabled = !myLight.enabled; GetComponent().PlayOneShot(switchsound); } } public virtual void Main() { } }