using System; using UnityEngine; [Serializable] public class togglevision : MonoBehaviour { public Transform NoFog; public AudioClip switchsound; public virtual void Update() { if (Input.GetKeyDown("f")) { GetComponent().PlayOneShot(switchsound); UnityEngine.Object.Instantiate(NoFog, transform.position, transform.rotation); } if (Input.GetMouseButtonDown(1)) { GetComponent().PlayOneShot(switchsound); UnityEngine.Object.Instantiate(NoFog, transform.position, transform.rotation); } } public virtual void Main() { } }