using System; using UnityEngine; // Token: 0x02000002 RID: 2 [Serializable] public class Begingame: MonoBehaviour { // Token: 0x06000002 RID: 2 RVA: 0x000020F4 File Offset: 0x000002F4 public virtual void Update() { if (Input.GetKeyDown("e")) { Network.Destroy(this.gameObject); } } // Token: 0x06000003 RID: 3 RVA: 0x00002110 File Offset: 0x00000310 public virtual void Main() { } }