using System; using Boo.Lang.Runtime; using UnityEngine; using UnityScript.Lang; [Serializable] public class Individualize : MonoBehaviour { public string entID; public virtual void Start() { entID = gameObject.GetComponent().viewID.ToString().Remove(0, 13); if (GetComponent().isMine) { GetComponent().RPC("Change", RPCMode.AllBuffered, entID); } } [RPC] public virtual void Change(string ent) { if (!(gameObject.GetComponent().viewID.ToString().Remove(0, 13) == ent)) { return; } Component[] componentsInChildren = GetComponentsInChildren(typeof(Transform)); int i = 0; Component[] array = componentsInChildren; for (int length = array.Length; i < length; i++) { if (array[i].tag == "Player") { array[i].name = array[i].name + ent; } } Component[] componentsInChildren2 = GetComponentsInChildren(typeof(Renderer)); int j = 0; Component[] array2 = componentsInChildren2; for (int length2 = array2.Length; j < length2; j++) { for (int k = 0; RuntimeServices.ToBool(RuntimeServices.InvokeBinaryOperator("op_LessThan", k, UnityRuntimeServices.GetProperty(UnityRuntimeServices.GetProperty(array2[j], "materials"), "length"))); k++) { RuntimeServices.SetProperty(RuntimeServices.GetSlice(array2[j], "materials", new object[1] { k }), "name", RuntimeServices.InvokeBinaryOperator("op_Addition", UnityRuntimeServices.GetProperty(RuntimeServices.GetSlice(array2[j], "materials", new object[1] { k }), "name"), ent)); } } } public virtual void Main() { } }