using System; using UnityEngine; [Serializable] public class Settings : MonoBehaviour { public bool clicked; public Camera CameraMenu; public Camera CameraSettings; public Camera CameraSingleplayer; public Camera CameraMultiplayer; public Camera CameraCoop; public Camera CameraVerses; public Transform settingsobject; public virtual void OnMouseDown() { clicked = !clicked; UnityEngine.Object.Instantiate(settingsobject, transform.position, transform.rotation); CameraMenu.GetComponent().enabled = false; CameraSettings.GetComponent().enabled = true; CameraSingleplayer.GetComponent().enabled = false; CameraMultiplayer.GetComponent().enabled = false; CameraCoop.GetComponent().enabled = false; CameraVerses.GetComponent().enabled = false; } public virtual void Main() { } }