using System; using UnityEngine; // Token: 0x0200001A RID: 26 [Serializable] public class disconnectendwon : MonoBehaviour { // Token: 0x06000063 RID: 99 RVA: 0x00004568 File Offset: 0x00002768 public disconnectendwon() { this.timeOut = 5f; } // Token: 0x06000064 RID: 100 RVA: 0x0000457C File Offset: 0x0000277C public virtual void Awake() { this.Invoke("DestroyNow", this.timeOut); } // Token: 0x06000065 RID: 101 RVA: 0x00004590 File Offset: 0x00002790 public virtual void DestroyNow() { if (this.detachChildren) { this.transform.DetachChildren(); } Network.Disconnect(); MasterServer.UnregisterHost(); Application.LoadLevel(10); } // Token: 0x06000066 RID: 102 RVA: 0x000045BC File Offset: 0x000027BC public virtual void Main() { } // Token: 0x04000089 RID: 137 public float timeOut; // Token: 0x0400008A RID: 138 public bool detachChildren; }