using System; using UnityEngine; [Serializable] public class disconnect_0026end : MonoBehaviour { public float timeOut; public bool detachChildren; public disconnect_0026end() { timeOut = 5f; } public virtual void Awake() { Invoke("DestroyNow", timeOut); } public virtual void DestroyNow() { UnityEngine.Object.Destroy(gameObject); } public virtual void Main() { } }