using System; using UnityEngine; [Serializable] public class disconnect_0026endwon : MonoBehaviour { public float timeOut; public bool detachChildren; public disconnect_0026endwon() { timeOut = 5f; } public virtual void Awake() { Invoke("DestroyNow", timeOut); } public virtual void DestroyNow() { if (detachChildren) { transform.DetachChildren(); } Network.Disconnect(); MasterServer.UnregisterHost(); Application.LoadLevel(10); } public virtual void Main() { } }