using System; using UnityEngine; [Serializable] public class map : MonoBehaviour { public Texture2D yourtexture; public GameObject objecttodestroy; public virtual void OnGUI() { GUI.DrawTexture(new Rect(0f, 0f, Screen.width, Screen.height), yourtexture); } public virtual void Update() { if (Input.GetKeyUp("m")) { UnityEngine.Object.Destroy(objecttodestroy, 0f); } } public virtual void Main() { } }