using System; using UnityEngine; [Serializable] public class setqualitylevel : MonoBehaviour { public virtual void OnGUI() { GUI.Box(new Rect(10f, 10f, 200f, 1000f), "Graphics Resolution"); if (GUI.Button(new Rect(20f, 40f, 80f, 20f), "Fastest")) { QualitySettings.currentLevel = QualityLevel.Fastest; } if (GUI.Button(new Rect(20f, 70f, 80f, 20f), "Fast")) { QualitySettings.currentLevel = QualityLevel.Fast; } if (GUI.Button(new Rect(20f, 100f, 80f, 20f), "Simple")) { QualitySettings.currentLevel = QualityLevel.Simple; } if (GUI.Button(new Rect(20f, 130f, 80f, 20f), "Good")) { QualitySettings.currentLevel = QualityLevel.Good; } if (GUI.Button(new Rect(20f, 160f, 80f, 20f), "Beautiful")) { QualitySettings.currentLevel = QualityLevel.Beautiful; } if (GUI.Button(new Rect(20f, 190f, 80f, 20f), "Fantastic")) { QualitySettings.currentLevel = QualityLevel.Fantastic; } } public virtual void Main() { } }